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Waters 600e - 6.2 Creating an Event Table

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Creating an Event Table 111
To save the new table, repeat steps 1 and 2, and assign a different table number to
the table. Continue this process until you locate a table that can be replaced with the
new table.
Replacing Existing Tables
A maximum of 15 tables of one type can be stored in permanent memory in the controller.
Once 15 tables are saved, you must replace one of these tables to save a new table.
1. Move the cursor to the Table # field.
2. Type the number of the table to replace. Press Enter.
3. If desired, clear the table by pressing the Clear Table screen key.
4. Enter the new information.
5. After you have entered all the information, save the table by pressing the Save
screen key. This replaces the existing table in permanent memory with the new
table.
Deleting Tables
To delete a table without replacing it with a new table:
1. Move the cursor to the Table # field.
2. Type the number of the table to delete and press Enter.
3. Press the Clear Table screen key.
4. Press the Save screen key.
5. At the
Enter Table NUMBER (1-15) prompt, type the number of the table to
delete. Press Enter. The table you want to delete is displayed again.
6. At the
Replace With New Table? prompt, type 1 (Yes). This deletes the table
from memory.
6.2 Creating an Event Table
This section provides the information you need to create the second element of a method
table, the event table.
This section describes:
Documenting the event table
Programming the event table

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