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Evolution Robotics ER1 - Chapter 3: Behavior Programming Overview

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ER1 User Guide 3-1
Behavior Programming
Overview
Now that you’ve built your robot, your laptop is installed, your battery is charged, and
you’ve moved your robot around a little bit, it’s time to learn how to build behaviors that
can do more sophisticated things. As we mentioned in the Introduction, there is a basic
strategy to creating a behavior:
Decide what you want to trigger the task: a recognized object or color, a sound, a
certain time, or email.
Break the task into subtasks that the robot can achieve, one at a time, such as
moving, speaking, sending an email or recording video.
Link the individual tasks one after another in any order you choose.
Save the sequence of behaviors you have created.
Click on the Run it button. As soon as the trigger condition in the If column has
been met, the behaviors will be executed.
With that in mind, let’s explore robot behaviors in more detail.
Chapter 3

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