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Kurzweil Flash Play PC4 - Velocity Curve

Kurzweil Flash Play PC4
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7-10
Oset and Scale work together. If scaling takes the velocity out of the ballpark — for
example, you want to set it to 300% but that puts all of your notes at maximum velocity —
using a negative oset, say around -60, can make it possible to still play at dierent volumes,
although your curve will still be a lot steeper than normal. If you use a negative scaling,
then you must use an oset: otherwise all of your velocities will end up as zeroes (well, ones
actually, since a MIDI note-on with velocity zero is interpreted by some modules as a note-
o message). So to get true inverse scaling (that is, minus 100%), you must set an oset of
127 to get the full range of velocities. Setting the oset to 127 and the scale to -100% (which
is the same as the reverse linear curve).
Note: Oset and Scale only aect incoming MIDI velocities; these parameters dont change
Velocity Tracking in the programs themselves. erefore, programs which have low VelTrk
values may respond only subtly to Oset and Scale, or not at all.
Velocity Curve
e Velocity Curve parameter lets you taper the velocity response. e default setting is
Linear, which means that the output velocity changes directly proportionally to the played
velocity.
Expand produces a curve that is less steep than the linear curve at keystrike velocities below
64, and steeper than the linear curve at keystrike velocities above 64. In other words, when
youre playing softly, you’ll notice velocity dierences less than with a linear curve, while
when youre playing hard, you’ll notice velocity dierences more.
Compress produces a velocity curve that is the opposite of the expanded curve—that is,
you’ll notice velocity dierences more when youre playing softly than when youre playing
hard.
Crossfade is designed to be used in tandem with the Reverse Crossfade curve, enabling you
to perform smooth crossfades between dierent programs.
Bump tapers velocity response to resemble a bell curve, so that notes are loudest when your
keystrike velocity is 64. Notes get softer as the keystrike velocity approaches 0 or 127.
e next four velocity curves are Reverse Linear (Rvrs Linear), Reverse Expand (Rvrs
Expand), Reverse Compress (Rvrs Compress), and Reverse Crossfade (Rvrs Crossfade).
ese taper velocity in reverse of the ve curves we just covered. For example, Reverse
Linear’s response is such that striking a key harder will produce a lower volume, striking it
softer will produce a higher volume, and so on. is provides a convenient way to achieve
negative scaling, by letting you set one parameter instead of two.
Low Velocity, High Velocity
Low Velocity and High Velocity set the minimum and maximum velocity limits that the
current Zone transmits.

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