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Kurzweil Flash Play PC4 - Fill; Overwrite and Merge; Loading.WAV and.AIF Audio Files; Loading Individual Objects from a.PC4 or Compatible File Type

Kurzweil Flash Play PC4
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Global Mode
FILE (Storage Page)
9-19
Fill
Pressing the Storage Page Load FILL soft button will show the “Fill from ID” dialog. When
you select a saved object le to load, “Fill from ID” allows you to choose the ID number at
which you would like to begin loading objects. is allows you to load user objects to specic
IDs, instead of always loading from the unused IDs starting at ID 4096. is can be useful
for organizing user objects in specic ID ranges.
Overwrite and Merge
When the OVWRITE soft button is pressed, you are given the option to load objects using
the Overwrite or Merge method. Selecting Overwrite rst deletes all the existing user objects,
and then loads the new user objects using the object ID numbers stored in the le. Selecting
Merge will load the new user objects using the object ID numbers stored in the le, only
deleting existing objects which use the same ID numbers. Existing user objects that use other
IDs will not be deleted.
Loading .WAV and .AIF Audio Files
From the LOAD page, .WAV and .AIF audio les can be loaded and used with user created
keymaps (see “Building a Keymap” on page 5-8 and “Editing Samples” on page 5-10.)
Mono and stereo les can be loaded, 8 or 16 bit, with sample rates up to a maximum of
96000 Hz. Once samples are loaded to the PC4’s user sample ash memory, samples remain
in the PC4 even when the power is o, until they are manually deleted. Also, once samples
are loaded to the PC4’s user sample ash memory, there is no load time for those user
samples when turning on the PC4.
To load a user audio le, select a .WAV or .AIF le from the LOAD page le list and press
the FILL soft button. On the “Fill from ID” page, select an ID then press the FILL soft
button again to begin loading samples into unused user IDs.
On the EDIT:Keymap Main page (see “The Keymap Editor” on page 5-1) loaded audio
samples can be selected in the Sample eld. In the Sample eld, you can nd the audio le
you loaded by entering 4096 (or whichever ID you lled from) on the alphanumeric keypad
and pressing Enter. If you have previously loaded user samples, you may have to scroll above
4096 (or whichever ID you lled from) as your sample will have been loaded into the next
available unused ID.
Loading Individual Objects From a .PC4 or Compatible File Type
Since a .PC4 le can contain thousands of objects, it is often useful to load only some of the
objects contained in a le. You can select individual objects or groups of objects (Programs,
Multis, etc) for loading from within a single .PC4, .SP6, .FSE, .FOR, .ASE, .ART, .P3A,
.PC3, .P3K, .PLE, or .SPX le.

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