Audio is the central element in Tracker and at
the heart of almost everything. The end to end
process of Sampling - Editing - Performing
carries many sub topics that involve audio.
Patterns are made with instruments and notes
that trigger sounds. The process starts with the
procuring, capturing or recording of audio.
Multiple audio sources are available from
which to sample. It is possible to connect
external line level gear, a microphone and
even record from the internal radio. In addition
the ability to render internal audio is also a
useful feature. Tracker works with PCM WAV
les and converts to automatically to use
44.1kHz, 16bit mono. Samples in the pool are
interpolated. Anti-aliasing option is available in
the ‘Cong’ menu. Many options exist to
render and export either parts of patterns, full
songs or track stems. Be aware rendering may
take some time as it sequentially renders to
audio almost real time. A toolkit of destructive
editing features helps to prepare audio for use in
instruments and patterns and for further
integration with other features such as the play
modes and routing through effects. Each
Projects can hold up to 133 seconds of mono
audio samples although the available memory
can be increased by using lower quality audio.
Of course Tracker already is supplied out of the
box with a number of samples and instruments
pre-loaded to the supplied SD Card. These are
great to get things started and additional
samples can be added and imported. It is
important to state that adherence to copyright
laws and original material ownership should be
respected when recording and sampling audio.
Take care to operate within any relevant laws
especially if considering to commercially release
a track. So this section will cover the recording
and editing of audio samples within the sample
recorder and sample editor pages as well as the
general render and export le page options.
Audio
8
175
Polyend Tracker Manual
174
Polyend Tracker Manual
NOTES