Image
This object allows you to display a texture (image) or an icon on the screen. You may scale it,
choose the colour, mirror and tile. In addition to the textures contained in the device memory, you
can upload your own textures / icons.
Parameter Description
Position X,Y Object position on the page The reference point is the upper-left corner of
a rectangle around the object.
Default color Displayed text colour
Function color Displayed font size
Texture Allows you to select a texture and an icon that will be displayed
Repeat mode Texture repetition mode.
Stretch – allows you to stretch the texture out (the scale parameter)
Tile X – repeats a texture along the X axis
Tile Y – repeats a texture along the Y axis
Tile X,Y – repeats a texture along the Y axis
In the case to the Tile modes, in order to duplicate a texture enter 200%
in the Scale parameter, 400 % in order to quadruplicate it, etc.
Scale This parameter determines the scale of a texture or the number of its
copies for the Tile modes.
Mirror X/Y It allows you to mirror image along the X and/or Y axis.
Mode Texture drawing mode. In the Screen mode a texture is displayed by
means of adding it to the current image. In the Normal mode a texture
overwrites the current image, referencing the alpha channel (alpha
channel is an image property defining transparency). You will find more
information regarding textures further in the manual.
Color channel Name of the channel or variable that will control the colour of the texture
displayed. If the channel / function value is equal to 0, the colour defined
in the Default color field is used. Otherwise the Function color will be
used.
Visibility channel Name of the channel or variable that will control the text visibility.
0 means that the text will be hidden, a value different from zero or no
assigned channel means that the text is visible.
Page 64/137