26 Event V3 Manual
Creating Memories & ChasesCreating Memories & Chases
7.00 Memories
This section explains the steps involved in recording a Memory. Recording Chases
is detailed in the next section, but the procedures are very similar to that involved
in recording Memories.
If you want to try these procedures, be sure that you have patched the console (see
Section 5.00) and are able to fade lights up and down using the Preset faders.
7.10 Recording a Memory
A Memory records the level settings of all the Event channels (some lighting boards
refer to Memories as scenes or cues). The Event offers two alternative methods of
recording Memories.
7.11 METHOD 1: Record and Point
Use the Preset faders (and any other console controls) to set up the lighting
output required.
Press and hold the Record button
NOTE: The LCDs above the Assign Masters show the Memory numbers being controlled
by the faders.
While holding the Record button down press the Assign Flash button
beneath the Memory number to be recorded.
A message displays on the LCD showing the percentage of available
Memory space that has been used and how much remains.
Release Record button.
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Diagram 7A
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