EasyManua.ls Logo

Korg Karma - Page 102

Korg Karma
305 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
92
3 If you check All Pattern, all user patterns in the song
will be erased.
If All Patterns is not checked, only the pattern speci-
ed in
1 will be erased.
4 To execute the Erase Pattern command, press the [F8]
(OK) key. To cancel, press the [F7] (Cancel) key.
Copy Pattern
This command copies the settings and musical data of the
selected pattern to another pattern.
User patterns belong to a particular song, but you can use
the Copy Pattern command to use a pattern in another song.
While preset patterns cannot be edited, you can copy a pre-
set pattern to a user pattern and then edit and save it as a
user pattern. Be aware that when you execute the Copy Pat-
tern operation, the pattern settings and musical data of the
copy destination will be erased.
1 Select Copy Pattern to access the dialog box.
2 In From: Pattern, specify the copy source pattern. (By
default, this will be the pattern that was selected in the
page.)
3 In To: Song and Pattern, specify the copy destination
song and pattern. For Pattern, only user patterns U00–
U99 can be specied.
4 To execute the Copy Pattern command, press the [F8]
(OK) key. To cancel, press the [F7] (Cancel) key.
Bounce Pattern
This command combines the musical data of the bounce
source pattern and bounce destination pattern, and places
the combined musical data in the bounce destination. The
time signature and length of the pattern following execution
will be according to the settings of the bounce destination.
If MIDI control data exists in the selected pattern and in the
bounce destination pattern, the resulting playback following
the bounce operation may produce unexpected results. We
recommend that you use Event Edit (5.11c) to prepare
the MIDI control data of the two patterns before executing
the Bounce Pattern command.
1 Use Pattern Bank and Pattern Select to specify the
bounce source pattern.
2 Select Bounce Pattern to access the dialog box.
3 In From Pattern, select the bounce source pattern. (By
default, the pattern that are selected in the page will be
chosen.)
4 In To: Song and Pattern, select the bounce destina-
tion song and pattern. For Pattern, only user patterns
U00–U99 can be specied.
5 To execute the Bounce Pattern command, press the [F8]
(OK) key. To cancel, press the [F7] (Cancel) key.
Get From Track
This command loads musical data from a track into the
specied pattern.
1 Use Pattern and Pattern Select to specify the pattern.
2 In Pattern Param., specify the pattern length of the
get destination.
3 Select Get From Track to access the dialog box.
4 In From: Song, select the get source song.
5 In Track, select the get source track.
6 In Measure, specify the rst measure of the get
source.
7 To execute the Get From Track command, press the [F8]
(OK) key. To cancel, press the [F7] (Cancel) key.
Put To Track
This command places a pattern into a track.
Unlike the Copy to Track command, this command only
places the pattern number in the song, so that when play-
back reaches that point, the pattern will be recalled. The
musical data of the pattern will not actually exist in the
track.
By creating patterns that contain frequently-used phrases or
drum patterns, and then placing them on the tracks, you can
conserve memory.
Be aware that when you edit a pattern, all locations in the
song where that pattern has been placed will be affected.
When you execute the Put to Track command, the musical
data will be affected as follows.
Musical data previously existing at the put
destination will be erased.
The pattern that you put will playback according to
the time signature that is specified by the measures of
the put destination.
Control data such as pitch bend etc. (but not including
volume data) previously existing in the track will be
reset immediately before the measure at which the
pattern was put.
If you wish to use control data such as pitch bend in the
measures in which a pattern is put, you must rst write
the control data into the pattern (
BG p.67).
To delete a pattern that has been placed in a track you can
use Erase Measure (5.21b), specifying the area in which
the pattern was put, and setting Kind to All.
1 Select Put to Track to access the dialog box
1
2
Track 10
(Drums)
3
4
5
6
Pattern 20
Example: Pattern 20 has been Put at measures 2, 4, and 6 of track 10. When those measures
are reached, pattern 20 is called and its data is played.

Table of Contents

Other manuals for Korg Karma

Related product manuals