waypoint
memory, place the desired memory number in the highlighted
selection block. Then press the
FJ
key. You can quickly change the
name, symbol, or coordinate data of any
waypoint
memory this way.
3.432.1 Naming
Waypoints
As soon as a
waypoint
memory location is selected by one of the methods
available
from
the STORE
WAYPOINT
directory, the
WAYPOINCNAMEdisplay
appears.
This display is used to select the various symbols
and/or letters to
‘NAME”the
waypoint
for the
Navi-
gateposition
and
Plot/‘Ibmp
screens. The name
can consist of up to 8 characters. Each character
‘selected”at the
FIRST
prompt position is used to
designate that
waypoint
on the Plotting display. A
typewriter styled character menu appears in the
lower left comer of the screen for selecting the
various characters or symbols for the name.
WAYPOINT
NAME
#02
-
---__
Use the ALup)/
‘I
(down) or
4
(left/)
b
(right)
PRESS MENU TO RETURN
direction keys to position the block cursor over the
desired character. Press the
m
softkey
to insert the character ‘at the
blinking cursor location.
Repeat this operation, selecting characters or symbols and pressing the
m
key, until the name is completed. To leave a space, you may
press
the
msoftkey
to skip past a entry prompt or place the character cursor over
any blank space in the typewriter box and then press the
m
softkey.
If you make a mistake, just position the blinking cursor over the incorrect
character with
them
key and re-type the correct character in its place.
If you want to bypass
namingthe
waypoint
until later,just press
the-1
key. In the meantime, this ‘unnamed”
waypoint
will be designated by a
“diamond” shapped symbol on the plot screen.
3A322
Store
Waypoint
Once
thdmkey
is pressed on the
WAYPOINT
NAME screen, the display
changes to the STORE
WAYPOINT
screen so you can select the type of
coordinate data to enter.
OPERATION 84