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Smartrise F220

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210
DCB CANCELS DWELL
When enabled (Yes) “DCB” neglects the door dwell time and closes car doors.
ANTI-NUI DO W/O PHE
How many calls allowed without a break in PHE before cancelling calls.
NUDGE OUTPUT NORMAL
When set to “NO” the Nudge output will be set to Normally Closed (NC).
MAIN MENU | SETUP | GROUP SETUP |
CAR ID
Sets the Controller Car ID. For Group systems this specifies car number. For simplex systems this
should default at 000.
PARK DELAY TIME
Set the amount of time the controller will wait before issuing a park command. If set to “0” the
controller will NOT issue a park floor command.
MAIN MENU | SETUP | FIRE/EARTHQUAKE |
ON SMOKE 1/KEY GO TO
Sets the commanded floor when either Smoke 1 trips or when the fire recall key is turned on.
ON SMOKE 2 GO TO
Sets the commanded floor when Smoke 2 trips.
ON SMOKE 3 GO TO
Sets the commanded floor when Smoke 3 trips.
ON SMOKE 4 GO TO
Sets the commanded floor when Smoke 4 trips.
RESET TO EXIT PHASE 1
When enabled (Yes) a phase 1 key reset is required to return the car to normal operation after the
fire recall sequence.
LATCH SMOKES
If enabled (Yes) a momentary trip of a smoke input will latch Fire Recall. If set to No the controller
will return to Normal operation after the Smoke input is remade.
LATCH PHASE 1 KEY
If enabled (Yes) a momentary contact of the Fire Recall Switch will put the controller in Fire Recall
Mode. If disabled (No) the Fire Recall Switch must remain “On” until the car is placed on Fire Phase 2.
PHASE 1 BYPASS
When enabled (Yes) the controller will permit the fire recall system to be bypassed via a key switch.
Do not adjust without Smartrise
DOL TO EXIT PHASE 2
When enabled (Yes) the controller will exit phase 2 operation when the DOL is achieved.
PH2 DOB MOMENTARY
If enabled (Yes), allows user to press “DCB” once instead of holding to close car door.
FLASH SMOKE 2
Regardless of sequencing, if Smoke 2 is tripped the controller will illuminate the fire hat
intermittently as required by group 4 code.
FLASH SMOKE 3
Regardless of sequencing, if Smoke 3 is tripped the controller will illuminate the fire hat
intermittently as required by group 4 code.
FLASH SMOKE 4
Regardless of sequencing, if Smoke 4 is tripped the controller will illuminate the fire hat
intermittently as required by group for code.
COUNTERWEIGHT MID POINT

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