Digital M-Speed2
Digital MSpeed and Digital MSpeed 2
Effect Mode parameter DMX value = 103 and 105
In an effort to smooth DMX data for rotation, scaling and position values at the Graphic Object level, historically a cross-
fading algorithm has been applied to these values. Digital MSpeed allows you to set a cross-fade speed to these values to
achieve smoother fading. The following rules apply to implementing the Digital MSpeed effect:
• This effect can be applied at the Global level or the Graphic Object level but can only be applied once at any
given level. That is to say, if applied twice at the global level, only the first applied (lowest numbered) will have
any effect.
• When Digital MSpeed is applied at the global level, the mspeed values are applied to all the Graphic Objects.
• Digital MSpeed applied at the Graphic Object level takes precedence over digital mspeed applied at the Global
level. This means you can apply a global value to all the Graphic Objects, and then override that value by
assigning a different set of values on a particular Graphic Object.
• Cross-fades under digital mspeed control are linear across the fade time. All ramp, snap combinations are set in
the control system.
Modifier 1 :applies MSpeed to rotation values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be
used. Crossfade times increase from 0 = slowest to 255 = fastest.
Modifier 2 :applies MSpeed to scaling values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be
used. Crossfade times increase from 0 = slowest to 255 = fastest.
Modifier 3 :applies MSpeed to position values. When DMX = 0, no MSpeed is applied, and traditional crossfading can be
used. Crossfade times increase from 0 = slowest to 255 = fastest.