EasyManua.ls Logo

High End Systems MMS100 - Content Layer Rotation

High End Systems MMS100
280 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Content Layer Rotation
The Rotation parameters for each object control 3-D object rotation with 16-bit precision. You can rotate a 3-D object up to
720° in either a clockwise or counterclockwise direction around the X, Y and/or Z axis.
The X, Y or Z Rotation parameter rotates the selected Graphic Object around the its axis with 16-bit precision. You can
index the rotation or set a continuous rotation creating a vertical flip at variable speeds. This parameter lets you view an
object from a different angle by turning the object or create an effect by continuously turning the object.
Default DMX Value: 32768 (50%) = No X,Y, or Z Rotation.
X-Axis Example - Y and Z axis use the same values
NOTE:Remember that rotation changes could affect an object’s relationship to other objects.
When you rotate an object, you are rotating it around the selected axis. X Rotation produces the effect of a top-to-bottom
flip. Y Rotation produces a left-to-right flip. Z Rotation causes a circular motion.
The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value range, which is equal to no
rotation. Increasing the DMX value from the midpoint indexes the object in a clockwise direction. Reducing the DMX value
below the midpoint indexes the object in a counterclockwise direction.

Table of Contents

Related product manuals