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High End Systems MMS100 - Page 97

High End Systems MMS100
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34
Pixel Twist swirls a portion of the texture
Twist Center - X
Twist Center - Y
Direction and
Amount of twist
35
Picture-in-picture duplicates the texture and
overlays it on the original
Subpicture Center
on X-Axis
Subpicture Center
on Y-Axis
Subpicture Size
36
Magnifying Lens - virtual convex lens that
magnifies a portion of the texture
Lens center - X
Axis
Lens center - Y
Axis
Lens Size
37
Magnifying Lens 2 -virtual double convex lens
that magnifies a portion of the texture
Lens center - X
Axis
Lens center - Y
Axis
Lens Size
38
Cartoon Edge creates variable outline around
Reduces Color
Enhances
Contrast
Edge dectection
sensitivity
39
Color DeConverge separates image color
components and offsets them
Moves Red
Component Up
Green Down and
Right
Blue Down and
Left
40
Horizontal Mirror creates a mirror effect
Defines Mirror
Center
Not Used
Not Used
41
RGB Swap to BGR redefines component color
Red to Blue
Green
Blue to Red
42
RGB Swap to RBG redefines component color
Red
Green to Blue
Blue to Green
43
RGB Swap to GRB redefines component color
Red to Green
Green to Red
Blue
44
Colorize Gray Scale maps pixel intensity to
color
Selects Color
Scheme
Selects zero
intensity point
Controls Fading
45
Intensity Key turns pixels of selected intensity
transparent
Selects Color
Scheme
Sets intensity
bandwidth
Controls
Transparancy
46
Raindrop simulates raindrops falling on a liquid
surface
Control size /
speed
seeds random #
generator
Controls Raindrop
Rate
47
"RGB, Scale varies the color mapping values"
Red
Green
Blue
48
Tiling On multiplies image in a defined grid
Horizontal #
Vertical #
Space between
tiles
49
Color to Alpha varies the transparency level of
an image’s component color values
Red to alpha
Green to Alpha
Blue to Alpha
50
"Color to Alpha, Inverted varies the
transparency level of an image’s inverted color
values"
Inverted Red to
Alpha
Inverted Green
Inverted Blue to
Alpha
51
Texture Mixing crossfades between the current
image and another graphic object texture
Selects source
texture
Selects Source
Effect Level
Crossfade
Between Textures
52
Image Scale and Rotate Scales and rotates the
media file texture applied to a 3-D object
Scales image
Selects Rotation
Angle
Sets Rotation
Speed
53
Film Roll scrolls the media file texture
horizontally or vertically
Horizontal Roll
Speed
Vertical Roll
Speed
Scales Image
54
"Pixelate - divide the image into rectangles,
center pixel in that rectangle its color. "
Sets amount of
Pixelation
Scales
Horizontally
Scales vertically
55
Faux LED divides the image into a grid of circles
to mimic an LED wall
LED Size
Spacing
Color Peaking
56
Faux Tile divides the image into square tiles
Tile Size
Spacing
Color Peaking
57
Fuzzifier creates a multi-image blurring effect
Horizontal
Distance
Vertical Distance
Fuzz Decay
58
Drop Shadow creates a scalable drop shadow
behind the graphic object
Horizontal
shadow size
Vertical shadow
size
Shadow Opactiy
59
Zoom Blur zooms into a position on the image
with a multi-image blurring effect
Horizontal
position Center
Vertical position
center
Zoom in and out
60
"Chroma Shift shifts the red, blue, and green
component colors"
Horizontal Shift
Vertical Shift
Not Used
61
ShakeNBake introduces a random vibration
effect
Horizontal Shake
Vertical Shake
Scale
62
"Slats, Vertical renders the image in offset
vertical slats"
Number of Slats
Vertical
Displacement
Fade from Normal
to Slats
63
"Slats, Horizontal renders the image in offset
horizontal slats"
Number of Slats
Horizontal
Displacement
Fade from Normal
to Slats
80
Downward Vertical Streaks “pulls” the image
down
Vertical Start
Position
Streak Angle
Fade from Normal
to Streak
81
Gaussian Blur blurs the image
Sample Distance
Number of Filter
Passes
Scales the effect
82
Sharpen
Sample Distance
Number of Filter
Passes
Scales the effect
83
Flip
Horizontal Flip
Vertical Flip
Not Used
84
UV to Gray turns everything in the image gray
except for a selected UV chroma coordinate
U Coordinate
V Coordinate
Tolerance
85
UV to Transparent turns everything in the image
transparent except for a selected UV chroma
coordinate.
U Coordinate
V Coordinate
Tolerance
86
UV Select to Transparent turns a selected UV
chroma coordinate transparent with the rest of
U Coordinate
V Coordinate
Tolerance

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