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Appendices
Appendices
Loop Effect Parameter Functions
CHORUS/DOUBL’N/REVERB
You can select either chorus, doubling, or reverb.
Effect Type
This sets the type of the effect.
CHORUS:
A sound with a subtly shifted pitch is added to the direct
sound, making the final output sound thicker and
broader.
DOUBL’N:
By adding a slightly time-delayed sound to the direct
sound, this produces the impression that multiple
sources are sounding together (a “doubling” effect). The
delayed sound will be output from the side opposite to
which the playback track has been panned.
REVERB:
Reverberation (or reverb) is the effect caused by sound
waves decaying in an acoustic space, or a digital
simulation thereof. This decay occurs because sound
waves bounce off many walls, ceilings, objects, etc. in a
very complex way. These reflections, coupled with
absorption by various objects, dissipate the acoustic
energy over a certain period of time (called the decay
time). The ear perceives this phenomenon as a
continuous wash of sound.
<When “CHORUS” is selected>
Rate (0–100)
Adjusts the rate of the Chorus effect.
Depth (0–100)
Adjusts the depth of the Chorus effect.
Pre Delay (0.5–50.0 ms)
Adjusts the time needed for the effect sound to be output
after the direct sound has been output.
Effect Level (0–100)
Adjusts the volume of the effect sound.
<When “DOUBL’N” is selected>
Delay Time (0.5–50.0 mS)
This parameter adjusts the delay time (i.e., the interval for
which sound is delayed).
Separation (0–100)
Adjusts the diffusion.
Effect Level (0–120)
This adjusts the volume of the delay sound.
<When “REVERB” is selected>
Reverb Type
This selects the Reverb Type.
ROOM:
Simulates the reverberation in a small room.
HALL:
Simulates the reverberation in a concert hall.
Reverb Time (0.1–10.0)
This parameter adjusts the duration (time) of the reverb.
Reverb Tone (-12–+12)
Adjusts the tone.
Effect Level (0–100)
This adjusts the volume of the reverb sound.