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Delta AX Series

Delta AX Series
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AX-Series Motion Controller Instructions Manual Chapter 2
241
Name Function
Data
Type
Setting Value (Default Value)
Timing to Take
Effect
bExecute
The instruction is run when
bExecute changes from False
to True.
BOOL True/False (False)
When bExecute turns
to True.
bWindowOnly
Enable the Window range
setting.
BOOL
True/False
(False)
When bExecute turns
to True and bBusy is
False.
lrFirstPosition
Defines the start position of
Window. (Unit: user unit)
LREAL Negative, Positive or 0 (0)
When bExecute turns
to True and bBusy is
False.
lrLastPosition
Defines the end position of
Window. (Unit: user unit)
LREAL Negative, Positive or 0 (0)
When bExecute turns
to True and bBusy is
False.
lrPosition
Absolute target position (Unit:
user unit)
LREAL Negative, Positive or 0 (0)
When bExecute turns
to True and bBusy is
False.
lrAcceleration
Acceleration rate (Unit: user
unit/s2)
LREAL Positive (0)
When bExecute turns
to True and bBusy is
False.
lrDeceleration
Deceleration rate. (Unit: user
unit/s2)
LREAL Positive (0)
When bExecute turns
to True and bBusy is
False.
lrJerk
Specify the jerk. (Unit: user
unit/s3)
LREAL Positive or 0 (0)
When bExecute turns
to True and bBusy is
False.
Direction Specify the motion direction.
MC_DI
RECTI
ON*
1
-1: negative
0 : shortest
1 : positive
2 : current
3 : fastest
shortest
When bExecute turns
to True and bBusy is
False.
MoveMode target movement mode
DMC_M
OVEMO
DE
*2
0 : ABSOLUTE
1 : RELATIVE
2 : VELOCITY
(ABSOLUTE)
When bExecute turns
to True and bBusy is
False.
lrFeedDistance
standard distance (Unit: user
unit)
LREAL Negative, Positive or 0 (0) When turns to True.
lrFeedVelocity Standard speed (user unit) LREAL Positive (0) When turns to True.
bErrorDetect Error detection selection BOOL
True/False
(False)
When bExecute turns
to True and bBusy is
False.
*Note:
1. MC_DIRECTION: Enumeration (Enum)
2. DMC_MOVEMODE: Enumeration (Enum)
Outputs
Name Function Data Type
Output range value (Default
Value)
bDone
Turns to True when the standard movement
is completed or the target movement is
completed and ErrorDetect is False.
BOOL True/False (False)
bInFeed True in standard motion BOOL True/False (False)

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