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Fostex DMT-8VL - Page 21

Fostex DMT-8VL
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DMT-8VL
Owner's
Manua]
(Names
and
Functions)
33.
Record
button
[RECORD]
Pressing
only
this
button
places
the
readied
tracks
Into
Input
monitoring
suius.
Pressing
this
button
again
will
reset
the
trades
to
playback
monitoring.
(The
RECORD
LED
will
blink
when
the
readied
tracks
arc
under
the
Input
monitoring
status.)
Pressing
this
button
while
holding
down
the
PLAY
button
will
place
the
readied
tracks
into
recording.
At
this
time,
the
PLAY
LED
and
RECORD
LED
will
be
lit,
and
the
readied
track
indication
will
he
lit
steadily
(instead
of
blinking).
I*
Rtter
to
page
*37*
of
the
*B•ton
eperabon
tot
DMT
*Bw.
-
tecton
tor
more
rrtoonaaoo
|
about
rpjl
'nootortiQ
and
reproduce
mantomg
34.
Pasta
kay
[PASTE]
Press
this
key
to
copy
data
or
move
data
that
has
been
copied
to
the
clipboard
to
a
location
stored
at
the
AUTO
PUNCH
IN
key.
The
data
will
be
pasted
at
the
point
stored
in
the
Auto
Punch
In
key.
You
can
select
the
paste
destination
track
using
the
RECORD
TRACK
select
key.
A
destination
track
to
which
data
Is
pasted
is
identical
to
the
source
track.
This
key
Is
activated
only
when
the
recorder
transport
section
is
stopped.
I
*
Rotor
to
page
*93*
tor
more
totormeaoo
abet*
*m
Copy
A
Paste,
and
Move
A
Pasta
35.
Locate
kay
[LOCATE]
Press
this
key
to
locate
a
data
point.
The
DMT-Svt
will
locate
the
point
stored
in
the
CUPBOARD
IN/OUT
key,
AUTO
PUNCH
IN/OUT
key,
or
AUTO
RTN
START/END
key
when
you
press
the
corresponding
key
and
then
press
the
LOCATE
key.
The
LOCATE
key
has
a
memory
and
stores
the
previously-located
point.
Therefore,
you
only
need
to
press
this
key
to
locate
the
same
point
repeatedly.
To
check
the
memory
of
the
LOCATE
key,
press
the
RECALL
key.
then
the
LOCATE
key.
You
can
also
store
a
locate
point
by
pressing
the
STORE
key,
then
the
LOCATE
key
after
you
edit
data
using
the
JOG
dial
and/or
the
HOLD/>
key.
When
you
turn
off
the
power
to
the
DMT-fta,
the
memory
will
be
reset
to
the
factory
default
setting.
Refer
to
paoe
**7*
for
more
Intonradoo
about
toe
Locate
incflon
|
36.
Auto
Punch
Mod*
OrVOff
kay
[AUTO
PUNCH]
Switch
this
key
ON
for
auto
punch
in/out.
When
you
press
this
key
while
a
correct
value
is
stored
to
the
AUTO
PUNCH
IN
key
and
the
AUTO
PUNCH
OUT
key.
both
the
REHEARSAL
LED
and
TAKE
LED
will
blink,
indicating
that
Auto
Punch
mode
is
on.
(If
a
correct
value
is
not
stored,
pressing
the
AUTO
PUNCH
key
will
not
turn
the
parameter
ON,
and
the
message
"Void
Out"
will
appear.)
Pressing
the
PLAY
button
under
this
condition
will
put
the
unit
into
’'Rehearsal
mode"
for
Auto
Punch
In/Out
recording.
Pressing
the
PLAY
button
and
RECORD
button
simultaneously
will
put
the
unit
into
'Take
mode."
There
are
five
combinations
of
the
REHEARSAL
LED
and
TAKE
LED
that
indicate
the
status
of
the
unit
regarding
auto
punch
recording:
Auto
Punch
mode
OFF
Both
REHEARSAL
LED
and
TAKE
LED
are
off.
Q
Auto
Punch
mode
ON
Both
REHEAPSAL
LED
and
TAKE
LED
are
b»rfcr>Q.
Auto
Puncfi
Take
mode
Oriy
the
TAKE
LED
(red)
e
It
Auto
Puncfi
Rehearsal
mode
Orly
the
REHEARSAL
LED
(green;
is
«t.
Rehearsal
mode
entered
by
means
of
MMC
or
toot
S¥rtch
Orty
toe
REHEAPSAL
LED
(green}
is
ttintong
opwattoo
21

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