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Shotbox
Chapter 15 Utility/Shotbox
states. If a button has been given a name in the setup
menu, this name appears.
Not lighted: buttons with nothing saved
Lit orange: buttons saving a utility command or
menu shortcut
2
Press the memory recall button for which the action
you want to execute has been registered.
• In the case of a function on/off action, the button you
pressed lights green, and this enables the function.
To disable the function, press the button once more.
• For other actions, the button you pressed
momentarily lights green, and then the function is
executed.
Shotbox
The term “shotbox” refers to a function whereby for each
specified region any snapshot or keyframe effect can be
recalled simultaneously.
The simultaneous recall setting data such as region names,
snapshot numbers and keyframe effect numbers are stored
in “registers.” There are 99 registers for each control panel.
The previous figure shows schematically the settings in the
99 shotbox registers.
Each register may contain any combination of the regions
to which the register applies, with the snapshots or effects
to be recalled.
The Auto Run function is an attribute which can be set for
each register. When this is set to On, an effect recalled by
a shotbox operation is automatically run.
• When register 1 is executed, this recalls M/E-1 snapshot
1, User2 effect 5, and DME ch3 effect 1. For register 1,
auto run is On, and therefore the User2 and DME ch3
effects are run as soon as they have been recalled.
• When register 3 is executed, M/E-1 effect 1, P/P effect
90, and User1 effect 1 are recalled. For register 3, auto
run is off, and therefore to run the recalled effects, press
the [RUN] button in the keyframe control block.