and the Loop Length is set to 4 seconds, the recorded Loop will play from 2 seconds to 6 seconds
into the 12 second Loop. The Play-Length value is automatically reduced in cases where the Play-
Start Point moves past the currently set Play-Length.
The Loop Play-Length defaults to Loop Length at the beginning of new loop. Note that Catchup is
always enabled to prevent the end point from changing abruptly. When the Loop is Empty this
parameter is disabled.
Loop Decay Rate: When dubbing you may want the original saved audio to persist as you add new
sounds. Of course, indefinitely adding new signals will eventually result in ‘mud’ (the “Crayola”
effect). The Decay Rate control allows the saved audio to fade as you dub new material. The Decay
Rate is adjustable from 0% [DCY: 0] to 100% [DCY:100]. When set to 0%, the loop never decays.
When set to 100% the previously saved audio decays completely each time through the loop when
dubbing. In other words, the looped audio is only played once. The Loop Decay Rate control has no
effect on normal Playback, only dubbing.
Dubbing Mode:
The Dubbing Mode choices are:
Latch: RECORD toggles Dubbing ON/OFF. Dubbed audio is added to the looped audio.
Punch: RECORD enables Dubbing while the switch is held. Dubbed audio is added to the looped
audio.
Repl-Latch: RECORD toggles Dubbing ON/OFF. Dubbed audio replaces looped audio.
Repl-Punch: RECORD enables Dubbing while the switch is held. Dubbed audio replaces looped
audio.
Playmode:
Playmode affects three actions of the Looper: the action when Recording reaches Max-Length, the
action when Playing reaches the Play-Length, and the action of the PLAY switch.
Once: Enters Stopped state when recording reaches Max-Length. During Playback, the audio
will Stop when it reaches Play-Length, PLAY at any point initiates playing the loop just one time
from the loop’s start point.
Loop: Enters Stopped state when recording reaches Max-Length. During Playback, the audio
loops around to the loop’s start point when it reaches Play-Length, and PLAY at any point
initiates playing continuously from the loop’s start point.
Autoplay: When recording reaches the Max-Length, loop begins playing automatically and plays
continuously. During Playback, the audio loops around to loop’s start point when it reaches Play-
Length, and PLAY at any point will initiates playing continuously from the loop’s start point.
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11. ALGORITHM GUIDE