Room
Room is designed to dial in realistic room sounds from vocal booths to small halls. The controls allow for
precision tweaking of early reflections, late reverb, and EQ. Room is the workhorse Algorithm for placing
a sound in a realistic space or adding that subtle fattening that isn’t immediately noticed but is always
immediately missed.
Mix: Determines the relative level of the wet and dry signals.
Decay: Decay in seconds or note-based with Tempo Sync ON.
Size: Room size.
Pre Delay: Pre-delay in milliseconds or note-based with Tempo Sync ON.
Low Band Shelving: Post reverb shelving boost/cut of low frequencies with cutoff at 350 Hz.
High Band Shelving: Post reverb shelving boost/cut of high frequencies with cutoff determined by
High Band Cutoff Frequency parameter.
Early/Late Reflection Levels: Control the levels of the early and late reflections.
Diffusion: Adjusts diffusion amount which affects reverb build up and tail density.
Modulation Level: Adds random modulation of both diffusors and late reverb tail.
High Band Cutoff Frequency: Control the corner frequency of High Band Shelving. No affect if High
Band Shelving parameter is is set to 0.
Factory Presets
Boxy Ro0m
CanisMajor
Guitar Room
Lux Space
PCM60Room
Room
Room 667
Shutter Room
SP2016 Reverb
An emulation of the reverb processing from Eventide’s classic SP2016 Signal Processor.
Mix: Controls the mix between the unprocessed input and the reverberated output. This is
especially useful when some pre-delay is added.
Reverb Type: Selects the reverb Algorithm. SP2016 Reverb features three reverb Algorithms,
Stereo Room, Room, and Plate. Each Algorithm is available in two versions: Vintage and Modern.
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11. ALGORITHM GUIDE