L + depth + graphics + graphics-depth
3D_Structure = side-by-side(half)
Horizontal Odd/Left Odd/Right
Horizontal Odd/Left Even/Right
Horizontal Even/Left Odd/Right
Horizontal Even/Left Even/Right
Quincunx Odd/Left Odd/Right
Quincunx Odd/Left Even/Right
Quincunx Even/Left Odd/Right
Quincunx Even/Left Even/Right
IEEE Registration ID = C45DD8 H
L + depth + graphics + graphics-depth
3D_Additionalinfo_present
3D_F_Structure = side-by-side(half)
Horizontal Odd/Left Odd/Right
Horizontal Odd/Left Even/Right
Horizontal Even/Left Odd/Right
Horizontal Even/Left Even/Right
Quincunx Odd/Left Odd/Right
Quincunx Odd/Left Even/Right
Quincunx Even/Left Odd/Right