272
You can set the operation when the [RUN] button is 
pressed again during effect timeline execution.
For details, see “Setting the operation when the [RUN] 
button is pressed during effect timeline execution” 
(page 421).
Moving to the start point/stop point
Press the [REWIND] button.
When executing in the normal direction, this moves to the 
st
art point timecode.
When executing in the reverse direction, this moves to the 
s
top point timecode.
• If the start point is set lower than 01:00:00:00, pressing 
t
he [REWIND] button moves to 01:00:00:00.
• You can press the [KF MCRO EDIT] button to switch 
t
o effect timeline/macro edit mode and use the 
following buttons in the memory recall section.
– [FF] button: When executing in the normal direction, 
t
his moves to the stop point timecode. When 
executing in the reverse direction, this moves to the 
start point timecode.
– [PREV KF] button: Move to previous keyframe.
– [NEXT KF] button: Move to the next keyframe.
– [GO TO KF] button: Move to a keyframe number 
sp
ecified in the numeric keypad control block.
– [GO TO TC] button: Move to a timecode specified in 
t
he numeric keypad control block.
Setting the execution direction
Set using the following buttons.
[NORM] button: 
Execute in the normal direction (from 
the first keyframe to the last keyframe).
[NORM/REV] button: E
xecution direction changes 
each time the effect timeline execution finishes.
[REV] button: 
Execute in the reverse direction (from the 
last keyframe to the first keyframe).
Setting a loop
Press the [EFF LOOP] button, turning it on.
When an effect timeline is executed, it repeats executing 
i
n an infinite loop.
To stop the loop, press the [EFF LOOP] button, turning it 
of
f. You can also stop by pressing the [REWIND] button.
Executing an Effect Timeline (Utility 
Control Block)
You can select a region and recall an effect timeline 
register using the menu.
For details, see “Recalling an Effect Timeline” 
(page 262).
You can also select a region and recall an effect timeline 
r
egister by recalling a shotbox register in the utility 
control block.
For details, see “Executing a Shotbox (Utility Control 
Block)” (page 298) and “Assigning a Utility Function” 
(page 405).
Executing an effect timeline
Press the [RUN] button.
The [RUN] button is lit amber and the effect timeline is 
execu
ted.
When stopped by a pause, the [RU
N] button is lit green. 
Press the [RUN] button, lighting it amber, to resume 
effect timeline execution.
You can set the operation when the [RUN] button is 
pressed a
gain during effect timeline execution.
For details, see “Setting the operation when the [RUN] 
button is pressed during effect timeline execution” 
(page 421).
Moving to the start point/stop point
Press the [REWIND] button.
When executing in the normal direction, this moves to the 
st
art point timecode.
When executing in the reverse direction, this moves to the 
sto
p point timecode.
If the start point is set lower than 01:00:00:00, pressing 
th
e [REWIND] button moves to 01:00:00:00.
Setting the execution direction
Set using the following buttons.
[NORM] button: E
xecute in the normal direction (from 
the first keyframe to the last keyframe).
[NORM/REV] button: 
Execution direction changes 
each time the effect timeline execution finishes.
[REV] button: Ex
ecute in the reverse direction (from the 
last keyframe to the first keyframe).
Note
Notes
Note
Note