272
You can set the operation when the [RUN] button is
pressed again during effect timeline execution.
For details, see “Setting the operation when the [RUN]
button is pressed during effect timeline execution”
(page 421).
Moving to the start point/stop point
Press the [REWIND] button.
When executing in the normal direction, this moves to the
st
art point timecode.
When executing in the reverse direction, this moves to the
s
top point timecode.
• If the start point is set lower than 01:00:00:00, pressing
t
he [REWIND] button moves to 01:00:00:00.
• You can press the [KF MCRO EDIT] button to switch
t
o effect timeline/macro edit mode and use the
following buttons in the memory recall section.
– [FF] button: When executing in the normal direction,
t
his moves to the stop point timecode. When
executing in the reverse direction, this moves to the
start point timecode.
– [PREV KF] button: Move to previous keyframe.
– [NEXT KF] button: Move to the next keyframe.
– [GO TO KF] button: Move to a keyframe number
sp
ecified in the numeric keypad control block.
– [GO TO TC] button: Move to a timecode specified in
t
he numeric keypad control block.
Setting the execution direction
Set using the following buttons.
[NORM] button:
Execute in the normal direction (from
the first keyframe to the last keyframe).
[NORM/REV] button: E
xecution direction changes
each time the effect timeline execution finishes.
[REV] button:
Execute in the reverse direction (from the
last keyframe to the first keyframe).
Setting a loop
Press the [EFF LOOP] button, turning it on.
When an effect timeline is executed, it repeats executing
i
n an infinite loop.
To stop the loop, press the [EFF LOOP] button, turning it
of
f. You can also stop by pressing the [REWIND] button.
Executing an Effect Timeline (Utility
Control Block)
You can select a region and recall an effect timeline
register using the menu.
For details, see “Recalling an Effect Timeline”
(page 262).
You can also select a region and recall an effect timeline
r
egister by recalling a shotbox register in the utility
control block.
For details, see “Executing a Shotbox (Utility Control
Block)” (page 298) and “Assigning a Utility Function”
(page 405).
Executing an effect timeline
Press the [RUN] button.
The [RUN] button is lit amber and the effect timeline is
execu
ted.
When stopped by a pause, the [RU
N] button is lit green.
Press the [RUN] button, lighting it amber, to resume
effect timeline execution.
You can set the operation when the [RUN] button is
pressed a
gain during effect timeline execution.
For details, see “Setting the operation when the [RUN]
button is pressed during effect timeline execution”
(page 421).
Moving to the start point/stop point
Press the [REWIND] button.
When executing in the normal direction, this moves to the
st
art point timecode.
When executing in the reverse direction, this moves to the
sto
p point timecode.
If the start point is set lower than 01:00:00:00, pressing
th
e [REWIND] button moves to 01:00:00:00.
Setting the execution direction
Set using the following buttons.
[NORM] button: E
xecute in the normal direction (from
the first keyframe to the last keyframe).
[NORM/REV] button:
Execution direction changes
each time the effect timeline execution finishes.
[REV] button: Ex
ecute in the reverse direction (from the
last keyframe to the first keyframe).
Note
Notes
Note
Note