▪ In each Group you always have a fixed number of Sound slots — namely 16. Some of these
Sound slots might be empty, and you can have gaps in your slots (i.e. some empty Sound
slots  between  other  slots  containing  Sounds),  depending  on  how  you  prefer  to  play  your
Sounds  from  your  pads.  You  cannot  create  Sound  slots,  but  instead  you  can  load/unload
Sounds to/from the 16 existing Sound slots in each Group.
▪ In  your  Project  you  can  have  any  number  of  Groups.  You  can  create,  fill  up,  and  delete
Groups  as  you  see  fit.  If  you  delete  a  Group,  all  following  Groups  are  shifted  up  in  the
Group List to fill the gap. If you use more than eight Groups, another Group bank is auto-
matically created.
4.1.3 Selecting Multiple Sounds or Groups
 
In MASCHINE you can select multiple Sounds or multiple Groups at once. This notably allows you
to change a parameter value for all selected Sounds/Groups at a time!
To achieve this, MASCHINE distinguishes the “focus” from the “selection”:
▪ The focus determines what is displayed in the Control area and on your controller. For ex-
ample, by clicking a Sound in the Sound List you are putting the focus on that Sound, and
the Control area and your controller will display  its parameters (Channel properties, Plug-
ins, etc.). For the focus, the following rule applies:
At each level (Sound and Group) there is always one object, and only one, in focus.
The focused object is highlighted in the Sound/Group List, and the background of its lead-
ing letter and/or number has the color of the object itself.
The Sound Vocal AhHa is focused (and selected).
Managing Sounds, Groups, and Your Project
Overview of the Sounds, Groups, and Master
 
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