12 Effect Reference
 
MASCHINE provides a healthy selection of more than 20 different Effect Plug-ins that can be
quickly applied to Sounds, Groups and the Master, all as insert effects. By using MASCHINE’s
powerful routing system, it is also  easy to setup send effects, build  complex  effect chains or
apply an effect to an external source that is connected to your audio interface, such as an in-
strument, vocals or a turntable. We recommend you load a Project from the factory library to
get to know how effects can be used.
This chapter will describe the effects and their parameters. Fore more information on how to
use effects within your Project, please read chapter ↑11, Using Effects.
Available Effects
Many  types  of  effects  are  available  and  nearly  all  applications  are  represented.  You  will  of
course find  traditional effects  such as  delays,  reverbs  and  distortions, as  well as  engineering
tools such as EQs, dynamics, and filters. But we have also provided you with a series of unique
and unusual effects such as Reflex, Ice, and Resochord.
Effects are organized into following categories:
▪ Dynamics: Compressor, Gate, Transient Master, Limiter, and Maximizer. See section ↑12.1,
Dynamics.
▪ Filtering effects: EQ and Filter. See section ↑12.2, Filtering Effects.
▪ Modulation effects: Chorus, Flanger, FM, Freq Shifter, and Phaser. See section ↑12.3, Mod-
ulation Effects.
▪ Spatial  and  Reverb  effects:  Ice,  Metaverb,  Reflex,  Reverb,  and  Plate  Reverb.  See  section
↑12.4, Spatial and Reverb Effects.
▪ Delays: Beat Delay, Grain Delay, Grain Stretch, and Resochord. See section ↑12.5, Delays.
▪ Distortion effects: Distortion, Lofi, and Saturation. See section ↑12.6, Distortion Effects.
▪ Performance FX: Designed for spontaneous, tactile control in recording or live performance,
these complex multi-effects alter motion, space, dynamics, and more for added expression.
See section ↑12.7, Perform FX.
Effect Reference
 
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