▪ Recording modulation
Outside of these three situations, Take Undo has the same effect as Step Undo (see
above).
2.3.6 Pinning a Mode on Your Controller
Besides the default Control mode, your controller has various other modes of operation, which
you can enter by pressing their dedicated buttons. Depending on their purpose and workflow,
these controller modes are of two types:
▪ Temporary modes only stay active as long as you hold down their button on the controller.
When you release the button, your controller returns to Control mode. This is for example
the case with the MUTE button.
▪ Permanent modes stay active even if you release their button. To deactivate them, you must
press their button a second time. This is for example the case with the BROWSE button.
But in some situations you might want to release the mode button of a temporary mode with-
out leaving that mode, e.g., to free your hand and tweak other controls more easily. For this
purpose, MASCHINE lets you pin (or “lock”) temporary modes so that they behave like perma-
nent modes.
►
To pin a mode on your controller, press the relevant mode button (SCENE, PATTERN,
etc.) + CONTROL.
→
Now the mode is always pinned when you select it.
►
To unpin a mode (i.e. make it a temporary mode again), press its mode button + CON-
TROL again.
→
Now the mode will only be active as long as you hold the mode button.
Here is a list of all buttons on your controller that you can pin by pressing CONTROL simulta-
neously:
▪ All buttons in the column at the left of the pads (SCENE, PATTERN, …, SOLO, MUTE)
▪ GRID button
Basic Concepts
Common Operations
MASCHINE MIKRO - Manual - 51