(3) Sample Editor button: Click this button to switch between the Pattern Editor and the Sample
Editor. The Sample Editor is covered in chapter ↑12, Effect Reference.
(4) Sound List: Sound slots 1–16 of the selected Group are listed here. In Keyboard view (2),
click a Sound slot to display its events in the Event area (7).
(5) Pad View button: Click this button to switch between the Sound List (4) and the Pad view.
The  Pad  view  is  an  alternate  representation  of  your  Sound  slots  that  focuses  on  the  pads  of
your controller. In Pad view you can adjust how the Sounds should be triggered by your pads.
See section ↑5.1.1, The Pad View in the Software.
(6) Pattern Manager button: Opens/closes the Pattern Manager. The Pattern Manager gives you
access to various management commands for your Patterns. Notably, it allows you to select the
Pattern you want to edit in the Pattern Editor and use in the current Scene of the Arranger. It
also provides various Pattern management commands (see section ↑7.7.1, The Pattern Manag-
er and Pattern Mode).
(7) Event  area:  Displays  the  content of  the  selected  Pattern.  Here you  can  see  your  recorded
events as rectangular blocks. In Group view (1) these represent the Sounds of your Group. In
Keyboard view (2) they represent musical notes of the selected Sound. The length of each rec-
tangular block  represents  the  duration  of the  event,  and  its  transparency indicates  the  event
velocity  (the  softer  the  hit,  the  more  transparent  the  event).  You  can  edit  events  using  your
mouse; you can drag them to a new position, elongate/shorten them, create  and delete them
using various Edit modes  (13). The Event area  also  displays the Step Grid  divisions, a set of
regularly spaced vertical lines defining the resolution of your edits. You can make all your edits
snap to the desired Step Grid via the Step Grid settings (14).
(8) Pattern timeline: The timeline at the top of the Event area (7) displays musical time units,
including bars and beats. Click anywhere in the timeline to move the playhead to that position
(see section ↑7.1.4, Jumping to Another Playback Position in the Pattern). Drag the white Pat-
tern Length marker horizontally to adjust the Pattern Length (this can also be done via the Pat-
tern  Length  controls  (9),  see  section  ↑7.1.6,  Adjusting  the  Pattern  Grid  and  the  Pattern
Length).
(9) Pattern Length controls: The Pattern Length controls allow you to choose the increment by
which the length of the Pattern can be adjusted, and to adjust the length of the displayed Pat-
tern according to that increment. See section ↑7.1.6, Adjusting the Pattern Grid and the Pat-
tern Length.
Working with Patterns
Pattern Basics
 
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