9.2 Dialog selection using PLC hard keys..................................................................................283
9.3 Dialog selection via NC........................................................................................................286
10 Examples for cycle masks........................................................................................................................287
10.1 Examples for cycle masks....................................................................................................287
A Reference lists..........................................................................................................................................289
A.1 Lists of start softkeys............................................................................................................289
A.1.1 List of start softkeys for turning............................................................................................289
A.1.2 List of start softkeys for milling.............................................................................................290
A.2 List of predefined softkeys...................................................................................................293
A.3 List of access levels.............................................................................................................294
A.4 List of colors.........................................................................................................................295
A.5 List of language codes used in file names...........................................................................296
A.6 List of accessible system variables......................................................................................297
A.7 Behavior when opening the dialog (attribute CB).................................................................298
B Tips and tricks..........................................................................................................................................299
B.1 General tips..........................................................................................................................299
B.2 Tips for debugging...............................................................................................................301
B.3 Tips for the CHANGE method..............................................................................................302
B.4 Tips for DO LOOP loops......................................................................................................304
C Animated elements...................................................................................................................................305
C.1 Introduction..........................................................................................................................305
C.2 Modeling...............................................................................................................................307
C.2.1 Requirements.......................................................................................................................307
C.2.2 Rules for modeling...............................................................................................................307
C.2.3 Importing graphics (models).................................................................................................309
C.2.4 Modeling templates..............................................................................................................311
C.3 XML commands...................................................................................................................313
C.3.1 Overview..............................................................................................................................313
C.3.2 Structure of the scene description file..................................................................................313
C.3.3 Mirroring and rotations.........................................................................................................316
C.3.4 View type..............................................................................................................................316
C.4 Conversion to hmi file...........................................................................................................318
C.5 Display in Create MyHMI /3GL.............................................................................................319
C.5.1 X3D Viewer..........................................................................................................................319
C.5.2 Class SlX3dViewerWidget...................................................................................................319
C.5.3 Public methods.....................................................................................................................319
C.5.4 Public slots...........................................................................................................................320
C.5.5 Libraries...............................................................................................................................321
C.5.6 Implementation example......................................................................................................321
C.5.7 Machine data........................................................................................................................321
C.5.8 Notes about use...................................................................................................................321
Table of contents
SINUMERIK Integrate Run MyScreens (BE2)
Programming Manual, 12/2017, 6FC5397-1DP40-6BA1 7