Patching and Assigning an ID to Fixtures
in BTWYSIWYG
Patching Fixtures to BTWYSIWYG Introduction
When a new BTWYSIWYG project is created from BlackTrax, DMX universes are automatically created
and patched 1:1 by default.
When tracking occurs, BlackTrax uses the DMX values generated by the console, but overrides the pan
and tilt channels with new values. These new values direct the fixture to aim and follow a Trackable. If a
fixture was edited to have a constant beam size, the zoom and iris values will also change. The patching
must be the same so that BlackTrax can override the correct DMX universe and channels.
In BTWYSIWYG, you can create and patch a DMX universe using the spreadsheet in DATA mode or Quick
Tools.
To create a DMX universe
In BTWYSIWYG DATA mode, click the Patch layout tab at the bottom of the screen.1.
Right-click on the patch shortcut area on the right of the screen.2.
On the menu that appears click New Patch.3.
Result: The Enter new Patch Universe name dialog box appears, prompting for the type of
universe that you want to create and the name of the new universe.
Type the name of the patch universe.4.
Under Patch Universe Type, select DMX.5.
Click OK.6.
Result: The patch shortcut appears in the Patch tab.
DATA Mode with one DMX universe created
Assigning Spot ID Numbers to Fixtures
An individual Spot ID number must be assigned to every single fixture in the project in BTWYSIWYG. This
Spot ID number will map to a fixture ID on a connected lighting console. The Spot ID is used by the
BTSystem to differentiate between fixtures in the project.
Fixture Patching Methods
There are multiple ways to patch fixtures in BTWYSIWYG. The following section will guide you through
some of the simplest methods. For more information see the WYSIWYG Reference Guide’s chapter on
Data mode.
To patch fixtures and assign spot IDs using quick tools
Use Quick Tools and click on the fixtures in Wireframe view to patch and assign spot IDs. The first fixture
clicked will be assigned the patch and ID as configured in Quick Tools. The next fixture clicked will be
assigned the next available channel in the patch and the next fixture ID in the sequence until you are
finished using Quick Tools.