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Calrec ALPHA - Partial Memories

Calrec ALPHA
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CALREC Putting Sound in the Picture 59
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Partial Memories Mode
Partial Memories mode is enabled and
disabled using buttons at the top left
corner of this screen, or the Mem-Setup
screen. When enabled, all memory saves
are partial memory saves. When disabled,
all saves are full console saves.
The partial memory screen contains a
table with rows of channel numbers and
columns of partial memory components.
The sequence of the channels is in fader
number order.
Partial memory component selections
are made by selecting the intersection
of a channel and a console setting. The
Channel Number field in the fader table is
a selectable button, which selects or de-
selects ALL partial memory components
for the channel occupying that fader.
A surround master can be part of a partial
memory, but its spill legs cannot be
individually included in a partial memory.
Saving and Loading Partial
Memories
Once partial memory mode is active, the
save and load buttons on the screen and
control surface are used to save and load
partial memories in the same way as full
console memories.
PARTIAL MEMORIES
A partial memory only loads those
channels or components on the control
surface that were selected using the
partial memory selections.
A partial memory load does not affect
the currently assigned fader and the
A/B layer assignments. Partial memory
selections are stored and are recalled if a
console reset occurs.

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