IMBA-8650 Motherboard
Page 18
o Single Pass Quad Texture Compositing
o Enhanced Texture Blending Functions
o 12 Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
o All texture formats including 32-bit RGBA and 8-bit palettes
o Alpha and Luminance Maps
o Texture Color-keying/ChromaKeying
o Bilinear, Trilinear and Anisotropic MIP-Mapped Filtering
o Cubic Environment Reflection Mapping
o Embossed and DOT3 Bump-Mapping
o DXTn Texture Decompression
o FXT1 Texture Compression
o Non-power of 2 Texture
o Render to Texture
2D Graphics
o Optimized 256-bit BLT Engine
o Alpha Stretch Blitter
o Anti-aliased Lines
o 32-bit Alpha Blended Cursor
o Color Space Conversion
o Programmable 3-Color Transparent Cursor
o 8-, 16- and 32-bit Color
o ROP Support
3D Graphics Rendering Enhancements
o Flat and Gouraud Shading
o Color Alpha Blending For Transparency
o Vertex and Programmable Pixel Fog and Atmospheric Effects
o Color Specular Lighting
o Z Bias Support
o Dithering
o Line and Full-scene Anti-aliased
o 16- and 24-bit Z Buffering
o 16- and 24-bit W Buffering
o 8-bit Stencil Buffering
o Double and Triple Render Buffer Support
o 16- and 32-bit Color