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Ross Acuity User Manual

Ross Acuity
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the memory keypad. The length of time it takes to load
a le depends on the size of the le, and/or the length of
the animation. If you are working with a number of large
media les, you may have to clear the cache before you
load a new le.
If there is an audio le with the same name (and in the
same directory) as the video le, it is loaded at the same
time as the video. Only Global-Stores can load audio.
Video les with associated audio les have a small
speaker image on the thumbnail. Audio and video les
do not need to be the same length.
Table 13: Icon Meaning
DescriptionIcon
The media item had an alpha associated with it
that will be loaded into the secondary channel
when this media item is loaded.
The media item has associated audio that will be
loaded into the audio channel.
The media item is an animation with multiple
frames.
The media item is a audio file with no associated
video.
There is something wrong with the audio file and
it cannot be loaded.
There is something wrong with the media item and
it cannot be loaded.
Tip: If you use a large animation in your production, it is a good
idea to load that animation before you start your show so that it
has plenty of time to load.
To Load a Media File
Note: When you load a media file that contains an alpha, the
alpha is loaded into another media-store channel that is assigned
for the alpha in the Auto Key setup. This uses two channels for
the video and alpha.
Note: The approximate size of media files reported on the menu
is the uncompressed size in RAM of the original file, before the
it is converted to the video format the switcher is operating in.
The actual size of the file in cache can be different than the size
of the uncompressed file in RAM, depending on the format that
the original file was captured in.
1. Press the source button for the media-store channel,
or press Press HOME > More > Effects > Media
Store.
Tip: If you know the number of the media file you want to
load, enter it into the keypad on the memory module and
press ENTER to load it into the selected media-store
channel. You can enter 0 to clear the contents of the
channel as well.
2. Use the Location and Channel knobs to select a
different media-store, or tap the channel directly.
GS Video Video Global-Store
GS Audio Audio Global-Store
ME X Video ME-Store
MV X Video MV-Store
3. Press Select/Manage.
4. Navigate to the folder containing the media le you
want to load.
Parent Directory moves up one folder
(same as <UP ONE>)
Page Up move towards the top of the list in
the folder
Page Down move towards the bottom of
the list in the folder
folder-name/ open the selected folder
Tip: You can also use the Contents knob and the Select
button to navigate.
5. Double-tap the media le you want to load. The
selected media le is shown in the Preview
window.
Tip: Press Assign as Default to have this file loaded into
this channel by default when the switcher starts up.
Media-Store Audio
Audio can be added to the playout of a Media-Store
channel either by loading the le directly, or by
associating the audio le with the video you want it to
play out with. When you load the clip, the switcher will
automatically load the associated audio le.
Note: Global-Store Audio is only supported on the newer Frame
CPU, 4810AR-002 (1022).
Keep the following in mind:
Keep the following in mind when working with
Media-Store audio:
Audio les should be 24-bit uncompressed WAV
les at a 48kHz sample rate. Bit depth of 8, 16, or 32
are also supported, but playback bit-depth is not
changed.
Acuity Operation Manual (v9.2) Media-Store 75

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Ross Acuity Specifications

General IconGeneral
RedundancyYes, including redundant power supply and control
Video InputsSDI, IP (optional)
Video OutputsSDI, IP (optional)
Keyers4 per M/E
Frame SynchronizersOn all inputs
Control Protocol SupportRossTalk
Control Surface CompatibilityAcuity
Video Format Support4K UHD
ME CountUp to 8 ME
Mix/Effects8 M/E

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