Chapter 15: Effects
Software Version 3.05
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? EXAMPLE: To assign channels to the current effect step in the Effect
display:
[# list] [ENTER] (Assigns channels from a channel
list.)
- or -
[SUB] [#] [ENTER] (Assigns channels from channel
content of sub.)
- or -
[GROUP] [#] [ENTER] (Assigns channels from channel
content of group.)
- or -
[CUE] [#] [ENTER] (Assigns channels from channel
content of cue.)
Timing and Levels
The Dwell Time is the length of time the channels in each step remain at the
Active Level of that step. Dwell Time may be any value between 0.1 - 999.9
seconds, in 0.1 second increments. The default Dwell Time is 1 second.
? EXAMPLE: To assign Dwell Time to an effect step:
1. (SEL STEP) [#] [ENTER]
- or -
Move reverse video bar to desired step by using Up and Down Arrow
keys.
2. (DWELL TIME) [#] [ENTER] (New Dwell Time may
track into subsequent steps.)
The newly assigned Dwell Time will track through all subsequent steps that
have the same original Dwell Time as the edited step, until a different Dwell
Time is encountered.
The Cycle Time is shown at the bottom of the display. The Cycle Time is the
amount of time it takes the effect to execute all steps in order once. The Cycle
Time is the sum of all Dwell Times in the effect.
Each step also has a level assignment for the Active Level and the Inactive
Level. These levels may be any value between 0 and Full. The Active Level is
the level at which the channels read during the Dwell Time of their step. The
Inactive Level is the level at which the channels "rest" while each of the other
steps execute.
The default Active Level for all steps is Full. The default Inactive Level is
zero. Newly assigned Active and Inactive Levels track the new level
assignment through all subsequent steps that have same Active and Inactive
Levels as the edited step, until a different level is encountered.