Chapter 15: Effects
Software Version 3.05
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? EXAMPLE: To assign an Active Level to an effect step:
1. (SEL. STEP) [#] [ENTER]
- or -
Move reverse video bar to desired step by using Up or Down Arrow
keys.
2. (ACTIV LEVEL) [#] [ENTER] (New level may track into
subsequent steps.)
? EXAMPLE: To assign an Inactive Level to an effect step:
1. (SEL. STEP) [#] [ENTER]
- or -
Move reverse video bar to desired step by using Up or Down Arrow
Keys.
2. (INACT LEVEL) [#] [ENTER] (New level may track into
subsequent steps.)
Effect Patterns
There are eight effect pattern options which used singly or in combination with
other options can create many different patterns of light movement. The effect
pattern options are as follows:
?? POSITIVE = Step channels are at their Active Level
("On") when the step is active.
?? NEGATIVE = Step channels are at their Inactive Level
("Off") when the step is active.
?? FORWARD = The steps run from step 1 to the highest step
number, then begin again
with step 1.
?? REVERSE = The steps run from the highest step number
down to step 1, then
begin again with the highest step.
?? ALTERNATE = Each full cycle of the steps switches
between the Positive and
Negative patterns. The beginning pattern is the one selected.
?? BUILD = Each step comes on and remains at its Active Level
until the effect
has completed one full cycle, at which point all steps except step 1 fade to their
Inactive Level and the sequence of steps starts over.