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Sequentix CIRKLON
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Sequentix Music Systems
Cirklon Sequencer User Manual
13-8
Now as your previously boring pattern plays, you will hear different notes play only on these
steps.
This table shows what is happening:
Step
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Pattern A Note
C4
C4
C4
C4
C4
C4
C4
C4
C4
C4
C4
C4
C4
C4
C4
C4
Aux A enabled
*
*
*
*
Pattern B Note
C5
D5
E5
F5
G5
A5
B5
C6
D6
E6
F6
G6
A6
B6
C7
D7
Track 1 Plays
C5
C4
C4
C4
G5
C4
C4
C4
D6
C4
C4
C4
A6
C4
C4
C4
On each step where aux A is enabled, and set to grab the note from track 2, the current note
value from the pattern playing on track 2 replaces the current note value from the pattern on
track 1.
This gives a number of possibilities for different effects.
If you set every step in pattern A to grab the notes from track 2, track 1 would play all the
same notes as track 2.
Only the note values are being grabbed, so if you were to turn off some of the gates in pattern
A, it would double-up some of the notes in pattern B on the track 1 instrument, not play all of
them.
This is one use for note grabbing.
Another interesting use is to grab notes from a pattern with a different length.
Return to the example grab patterns, go into pattern edit for pattern B on track 2, and change
the last step to step 15.
As pattern A plays, it will still grab notes from pattern B.
But since the pattern lengths do not match, the notes that are grabbed will shift around on
each pass of the pattern.
With just a few notes grabbed, track 1 will play a pattern that mostly repeats, but chosen steps
will run through a changing sequence of notes over a much longer period.
For another effect, edit pattern B and set the direction to random.
The notes grabbed by track 1 are different every time but always randomly chosen from the
selection of notes in the pattern on track 2.
This can be a much more selective way of randomising notes in a pattern than using the basic
“Rndmz note” event.

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