Cirklon Sequencer User Manual
Now as your previously boring pattern plays, you will hear different notes play only on these
steps.
This table shows what is happening:
On each step where aux A is enabled, and set to grab the note from track 2, the current note
value from the pattern playing on track 2 replaces the current note value from the pattern on
track 1.
This gives a number of possibilities for different effects.
If you set every step in pattern A to grab the notes from track 2, track 1 would play all the
same notes as track 2.
Only the note values are being grabbed, so if you were to turn off some of the gates in pattern
A, it would double-up some of the notes in pattern B on the track 1 instrument, not play all of
them.
This is one use for note grabbing.
Another interesting use is to grab notes from a pattern with a different length.
Return to the example grab patterns, go into pattern edit for pattern B on track 2, and change
the last step to step 15.
As pattern A plays, it will still grab notes from pattern B.
But since the pattern lengths do not match, the notes that are grabbed will shift around on
each pass of the pattern.
With just a few notes grabbed, track 1 will play a pattern that mostly repeats, but chosen steps
will run through a changing sequence of notes over a much longer period.
For another effect, edit pattern B and set the direction to random.
The notes grabbed by track 1 are different every time – but always randomly chosen from the
selection of notes in the pattern on track 2.
This can be a much more selective way of randomising notes in a pattern than using the basic
“Rndmz note” event.