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Topcon OPUS A6G2 - Page 416

Topcon OPUS A6G2
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416
OPUS Projektor Manual
Object Reference
Object Type
Type ID
Sub Type ID
Rocker Switch
3
Lamp
5
Gauge
262
-1
Gauge 270
0
Gauge 180
1
Gauge 90
2
Name
A string containing the name of an object. It is automatically created but it is strongly
recommended that the name should be changed to match the purpose of the object. This
makes the content of the project more clear and helps to find objects better. The object
name is by default not used on the device (although it can be read by JavaScript).
Default value: Automatically generated name for the respective object type followed by a
number
Possible values: Any string
Objects can be renamed in the project tree by selecting them and pressing F2, or clicking
on them again after selecting them.
X Location
The X location of the object relative to it's parent object. The position of an object can be
changed with this property.
Not applicable to the page, alarm and virtual keyboard objects since their position is
always at X = 0 and Y = 0
Default value: Position of the object where it was dropped on parent object in the designer
area or 0 when dropped to parent object in object tree.
Possible values:
·
Minimum:
o - object width
o exceptions:
§
objects that contain other objects (Frame, Container, Button, List): They can't be
moved out of it's parent.
§
Softkey Frame top or bottom. X is always 0.
§
Softkey. Fixed position inside a softkey frame
·
Maximum:
o parent width
o exceptions:
§
objects that contain other objects (Frame, Container, Button, List): They can't be
moved out of it's parent.
§
Softkey Frame top or bottom. X is always 0.
§
Softkey. Fixed position inside a softkey frame
Y Location
The Y location of the object relative to it's parent object. The position of an object can be
changed with this property.
Not applicable to the page, alarm and virtual keyboard objects since their position is
always at X = 0 and Y = 0

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