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417
OPUS Projektor Manual
Object Reference
Default value: Position of the object where it was dropped on parent object in the designer
area or 0 when dropped to parent object in object tree.
Possible values:
·
Minimum:
o - object height
o exceptions:
§
objects that contain other objects (Frame, Container, Button, List): They can't be
moved out of it's parent.
§
Softkey Frame left or right. Y is always 0.
§
Softkey. Fixed position inside a softkey frame
·
Maximum:
o parent height
o exceptions:
§
objects that contain other objects (Frame, Container, Button, List): They can't be
moved out of it's parent.
§
Softkey Frame left or right. Y is always 0.
§
Softkey. Fixed position inside a softkey frame
Width
The width of an object. The width can be changed for any object except for pages, alarms,
virtual keyboards, softkeys (always same as softkey frame width in a left or right softkey
frame) and top or bottom softkey frames.
The width of a meter is always the same as it's height (always square).
Default value: object type dependent
Possible values:
·
0 ... 2560 pixel
·
0 ... half page width for left or right softkey frames
Height
The height of an object. The height can be changed for any object except for pages,
alarms, virtual keyboards, softkeys (always same as softkey frame height in a top or bottom
softkey frame) and left or right softkey frames.
The height of a meter is always the same as it's width (always square).
Default value: object type dependent
Possible values:
·
0 ... 2560 pixel
·
The height of a List object can only be set with it's property Item Height
·
0 ... half page height for a top or bottom softkey frame
Dependency
An object can either be language or unit dependent or not at all.
The following objects do NOT support dependency: Alarm, Button, Container, Frame, List,
Page, Table, Virtual Keyboard.
For more about language dependency see here .
For more about unit dependency see here .
Unit Group
If an object's dependency (see above) is set to Unit, the drop down box for Unit Group is
enabled. The type of unit that the object represents can then be selected.
For more about units see here .
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