WinScript Live Command Reference Page 66
Blink
Blinks an Output. Blinking an Output causes it to turn on (for the specified Blink Time) and off
(for the specified Blink Time) continuously until reset by an Off, On, Pulse, OutPort, or
Toggle event.
*The Blink Time should be in Hours:Minutes:Seconds.Frames
(e.g. 00:00.4.15) or a Timecode type variable
Blinks Output1 with a Blink Time of 00:00:01.15 (one second, fifteen frames). This means that if
Output1 is currently "off", it will turn on for 1.15 and then off for 1.15 repeatedly until reset by
another Discrete Control event.
Pulse
Pulses an Output. If the Output is currently on, it will be turned off for the specified Pulse Length
and then on again. If the Output is currently off, it will be turned on for the specified Pulse Length
and then off again.
*The Pulse Length should be in Hours:Minutes:Seconds.Frames (e.g. 00:00.4.15) or a
Timecode type variable
Pulses Output3 (assume it is currently "off") with a Pulse Length of 2.00 (two seconds). This
means that Output3 will turn on for 2.00 and then off again.