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Overview of the Fantom-XR
 
Temporary Area
 
This is the area that holds the data for the patch or performance that 
you’ve selected using the panel buttons.
When you play the Fantom-XR, sound is produced based on data in 
the temporary area. When you edit a patch or performance, you do 
not directly modify the data in memory; rather, you call up the data 
into the temporary area, and edit it there.
Settings in the temporary area are temporary, and will be lost when 
the power is turned off or when you select another patch/
performance. To keep the settings you have modified, you must 
write them into rewritable memory.
 
System Memory
 
System memory stores system parameter settings that determine 
how the Fantom-XR functions.
 
User Memory
 
User memory is where you normally store the data you need.
 
Memory Card
 
Patches, rhythm sets, and performances can be saved on a memory 
card just as they can in user memory.
 
Preset Memory
 
Data in Preset memory cannot be rewritten. However, you can call 
up settings from preset memory into the temporary area, modify 
them and then store the modified data in rewritable memory (except 
GM2).
 
Wave Expansion Boards 
(optional: SRX Series)
 
The Fantom-XR can be equipped with up to six Wave Expansion 
Boards (optional: SRX Series). Wave Expansion Boards contain Wave 
data, as well as patches and rhythm sets that use this Wave data, 
which can be called directly into the temporary area and played.
The Fantom-XR has built-in effect units, and you can independently 
edit each unit’s settings.
 
Multi-Effects
 
The multi-effects are multi-purpose effects that completely change 
the sound type by changing the sound itself. Contained are 78 
different effects types; select and use the type that suits your aims. In 
addition to effects types composed of simple effects such as 
Distortion, Flanger, and other such effects, you can also set up a 
wide variety of other effects, even connecting effects in series or in 
parallel. Furthermore, while chorus and reverb can be found among 
the multi-effects types, the following chorus and reverb are handled 
with a different system. In Performance mode, three types of multi-
effect can be used simultaneously; these are referred to as MFX1, 
MFX2, and MFX3. In Patch mode, you can use one multi-effect.
 
Chorus
 
Chorus adds depth and spaciousness to the sound. You can select 
whether to use this as a chorus effect or a delay effect.
 
Reverb
 
Reverb adds the reverberation characteristics of halls or 
auditoriums. Five different types are offered, so you can select and 
use the type that suits your purpose.
 
Mastering Effect
 
This is a stereo compressor (limiter) that is applied to the final 
output of the Fantom-XR. It has independent high, mid, and low 
ranges. Independently for the high-frequency, mid-frequency, and 
low-frequency regions, this compresses any sounds that exceed the 
specified level, making the volume more consistent.
 
Input Effect
 
This is an effect dedicated to external input. It provides effects that 
are especially suitable for use when sampling sounds from an 
external audio source.
 
Temporary Memory
Rewritable Memory
Non-Rewritable Memory
 
About the Onboard Effects
 
Effect Types
Fantom-XR_r_e.book 35 ページ 2006年4月4日 火曜日 午前10時14分