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592
OPUS Projektor Manual
Functionalities
If you want to show all objects which are corresponding with the first bit of the Visibility
variable (user), the value of the variable @Visibility00 should be set to '1' (value in
decimal)
@Visibility00
Bit
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
Na
me
user
Val
ue
X
Dec
imal
1
If you want to show all objects which are corresponding with the 3rd bit of the Visibility
variable (technical), the value of the variable @Visibility00 should be set to '4' (value in
decimal)
@Visibility00
Bit
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
Na
me
tech
nical
Val
ue
X
Dec
imal
4
If you want to show all objects which are corresponding from the 1st - 3rd bit of the Visibility
variable(user, admin and technical), the value of the variable @Visibility00 should be set
to '7' (value in decimal)
@Visibility00
Bit
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
Na
me
tech
nical
adm
in
user
Val
ue
X
X
X
Dec
imal
4
2
1
Recommendation: To make handling of visibility variables easier, it is recommended to
start by using only the Bit 0 of the visibility variables. 64 visibility switches are enough for
most usecases. This avoids difficult bit operations and makes things very easy: 0 -
invisible, 1 - visible.
Use Visibility Variables in the Project
To make an graphical object Visibility depended please do following steps:

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