Advanced Manual Control 301
Channel 1 will remain at 50% and channel 2 will go to full.
Recall From Park
You can use [Recall From] [Park] to set a channel or parameter to the same level as the current park
value.
For Example:
Channels 1 through 5 are parked at 55. To recall that level to channels in live or blind, use
the following syntax:
[1] [Thru] [1][5] [Recall From] [Park] [Enter]
Channels 1 through 5 will be set to 55 and channels 6 through 15 will be unaffected.
For more information about using Park, see About Park (on page358)
Note: This does not release the Park buffer.
Using {Make Null}
The {Make Null} softkey can be used to withhold parameter data from record or update actions in
live, and remove parameter data from record targets in Blind. {MakeNull} is applied using channel
selection and can impact entire channels, individual parameters, or parameter categories.
Make Null In Live
When you apply a {MakeNull} instruction to channels or parameters in Live, channel data is still vis-
ible onstage, but that data is essentially rendered invisible to record commands. Similar to filters (see
Record Filters (on page288)), {Make Null} acts as an “ignore” instruction in Live, not a remove
instruction. When channel data is nulled, the values for that data in the live display turn grey and an
“N” appears next to the data field.
{Make Null} differs from Park in that you can still manipulate data onstage (through manual control
or through playback) but that data will be unavailable for record actions.
Some examples of using {Make Null} in Live are:
[1] [Thru] [5] {Make Null} [Enter] - converts all parameters of channels 1 through 5 into null
data.
[2] {Color} {MakeNull} [Enter] - changes only color data for channel 2 to null data.
[9] [Thru] [5] {Pan} {Make Null} [Enter] - changes only the pan data for channels 5 through 9 to
null.
Null instructions are lifted in two different ways. First, as {MakeNull} is a toggle state, it is possible to
reselect the channel and parameter followed by {MakeNull} [Enter]. This lifts the null state.
Additionally, a [Go To Cue] instruction will remove the null state.