436 Eos Family Operations Manual
About Virtual Media Server
The virtual media server feature of Eos is comprised of two areas, the virtual media server and its vir-
tual layers, and pixel maps. These areas are completely dependent on each other.
The virtual media server is a feature used to create layouts of fixtures, known as pixel maps, which
then applies media content (images, movies, text, and procedurally generated effects) by way of vir-
tual media layers to the pixel map.
A pixel map is a layout of fixtures onto a grid, which determines order of playback and how the data
will be interpreted and outputted to create the desired image or effect. A pixel map creates rela-
tionships among the channels in an X-Y grid so that the channels and their parameters can be asso-
ciated with pixels in an image.
A virtual media layer contains one piece of media content. A pixel map can contain up to 12 virtual
media layers, which can be stacked on top of each other or used separately.
Media Content
Images, movies, text, and html files can be applied to a pixel map. A stock library of media is provided
when the Eos Family Pixel Mapping Installer is installed. Please see the Eos Family Pixel Mapping
Installer v1.0.1 Release Note for installation instructions.
Additional media content can be installed. Supported media file formats are:
Images - .png, .jpg, .gif, .tiff, and .svg
Movies - any format that QuickTime® supports.(.3gp .3gpp .3gpp2 .3gp2 .3g2 .3p2 .flc
.h264 .hdmov .m4a .m4b .m4p .moo .moov .mov .movie .mp4 .mpg4 .mpg4 .mqv .mv4 .pic
.pict .qif .qt .qti .qtif .tvod .vid)
Text - .txt
HTML - .htm, .html
Importing Media Content
There are three ways to import media. Those methods are:
Import All Pixel Map Media - An automatic method for importing media.
File Manager - A manual method for importing media.
Import Show Pixel Map Media - An automatic method of importing all media needed for the
current show file. Used by backup and clients. For more information on synchronizing media
content, see Synchronizing Media Archives (on page450).
File names for media content need to follow the naming convention of file number_filename. For
example, 002_Volcano.mov is a file name that would be recognized. When importing by using the
file manager, you need to number the files prior to importing. However using Import All Pixel Map
Media allows you to specify the library and file numbers, and the console will autonumber the file
names as needed during the import process.
Using Import All Pixel Map Media
To import go to Browser>File>Import> Pixel Map Media>All Pixel Map Media and select the device
with the media on it.