238 Eos Family Operations Manual
About Presets
Presets are very similar to palettes in that they are collections of data for specific channels to facil-
itate cue creation. Presets, however, can collect all data for a given channel (intensity, focus, color,
beam) rather than just one parameter category.
Eos supports up to 1,000 presets, which can be recorded as decimal (up to three places, 0.001) or
whole number (up to 9,999.999). They can contain absolute data and/ or a mix of IFCB palettes. Pre-
sets can not refer to other presets.
Presets can be mapped to faders. Please see Presets and Palettes Fader Properties (on page246)for
more information.
Preset Options
When recording presets, there are three softkey options:
{By Type} (below)
{Absolute} (below)
{Locked} (below)
{By Type}
By Type presets are created with 'default' channels which contain values that can be assigned to any
other channel within the same fixture type. By Type presets can also contain discrete channel values.
By Type presets will display a ‘T’ in the lower corner of the direct selects and in the presets list. A ‘+’
will display after the ‘T’ if there are channels stored with discrete data.
{Absolute}
Absolute presets are presets that when recalled the data is displayed and treated like absolute data
applied to a channel. The data is never referenced. An absolute preset will display with an ‘A’ in the
lower corner of the direct selects and in the presets list.
{Locked}
Locked presets are presets that are protected from being accidentally changed in Live.
A locked preset will display a “L” in the lower corner of the direct selects and in the presets list.
Locked presets can be updated by specifically calling the channels and the record target, [channel
list] [Update] [record target] [Enter]. Using [Update] [Preset] [1] [Enter] would not work in Live for a
locked preset. However locked presets are not protected in Blind.
Storing Presets Live
Presets can be recorded live using the keypad and/ or the direct selects. Both [Record] and [Record
Only] can be used to record presets, with or without filters. See Storing Data with Record Filters (on
page289)for more information.
[Record] will store all channels that are not at their home values, and it will record all information
about those channels, including parameters that are still at default. Therefore presets can contain all
of the same information as a cue, but they have no timing information or cue attributes (such as fol-