Graphic Functions
DML-1200 w/Axon Embedded Graphic Engine 24/12/2010 _____________________________________________________________________________ 16
2.2.2.2 Y Rotation
The
Y Rotation
parameter rotates or indexes the selected Graphic Object around the Y axis with 16-bit precision. You can index the
rotation or set a continuous rotation creating a horizontal flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different
angle by changing the viewpoint in space for the composite image, (see
Global Viewpoint Mode
on page 42). You can use this
parameter to create an effect of moving one object though another.
Default DMX Value:
32768 (50%)= No Y Rotation
2.2.2.3 Z Rotation
The
Z Rotation
parameter rotates or indexes the selected Graphic Object around the Z axis with 16-bit precision. You can index the
rotation or set a continuous rotation creating a circular spin at variable speeds. You can use this parameter to turn one object
around another.
Default DMX Value:
32768 (50%)= No Z Rotation
This parameter lets you view an object from a different angle by turning the object. You can also view an object from a different
angle by changing the viewpoint in space for the composite image, (see
Global Viewpoint Mode
on page 42).
% of Value
Range
Function
1–24
Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
25
Continuous rotation stop
26–49
Rotates the image counterclockwise around Y-axis in steps to –720 degrees
50
0° rotation around Y-axis
51–74
Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
75
Continuous rotation stop
76–100
Continuous variable-speed clockwise image rotation around Y-axis (slow to fast)
% of Value
Range
Function
1–24
Continuous variable-speed counterclockwise image rotation around Z-axis (fast to slow)
25
Continuous rotation stop
26–49
Rotates the image counterclockwise around Z-axis in steps to –720 degrees
50
0° rotation around Z-axis
51–74
Rotates the image clockwise around Z-axis in steps to +720 degrees
75
Continuous rotation stop
76–100
Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
Original Object 1 and Object 2
Y-axis rotation applied to Object 2
Original Object 1 and Object 2
Z-axis Rotation Applied to Object 2