DML-1200 w/Axon Embedded Graphic Engine 24/12/2010______________________________________________________________________________ 1
TABLE OF CONTENTS
1. Axon Overview ............................................................................................................................................................... 1
1.1 Axon Features .............................................................................................................................................................................1
1.2 Content Management Application Features ................................................................................................................................2
1.3 Protocol Options ..........................................................................................................................................................................2
1.4 Image Optimizing Controls ..........................................................................................................................................................3
1.5 Graphics Control Hierarchy ..........................................................................................................................................................3
1.6 Graphics Engine Functions ..........................................................................................................................................................4
1.6.1 Object Graphic Functions ......................................................................................................................................................4
1.6.2 Global Functions ....................................................................................................................................................................4
1.7 Making Graphics Effect Choices ..................................................................................................................................................4
2. Graphic Functions .......................................................................................................................................................... 5
2.1 Defining Content .........................................................................................................................................................................5
2.1.1 Content Overview .................................................................................................................................................................5
2.1.2 Selecting Content ..................................................................................................................................................................5
2.1.3 Content Selection Parameters ..............................................................................................................................................5
2.1.3.1 Object ..........................................................................................................................................................................6
2.1.3.2 Media Folder .................................................................................................................................................................6
2.1.3.3 Media File ....................................................................................................................................................................7
2.1.4 Defining a Media File Segment ............................................................................................................................................7
2.1.4.1 In Frame and Out Frame Parameters ..........................................................................................................................7
2.1.4.2 Segment Selection Examples ......................................................................................................................................8
2.1.5 Defining Playback .................................................................................................................................................................8
2.1.5.1 Playback Mode ............................................................................................................................................................8
2.1.5.2 Playback Speed ...........................................................................................................................................................8
2.2 Rotation, Position, Scale ............................................................................................................................................................9
2.2.1 Rotating a 3-D Object ...........................................................................................................................................................9
2.2.2 Rotation Parameters ...........................................................................................................................................................10
2.2.2.1 X Rotation ..................................................................................................................................................................10
2.2.2.2 Y Rotation ..................................................................................................................................................................11
2.2.2.3 Z Rotation ..................................................................................................................................................................11
2.2.3 Scaling the Object ...............................................................................................................................................................12
2.2.3.1 X Scale .......................................................................................................................................................................12
2.2.3.2 Y Scale .......................................................................................................................................................................12
2.2.3.3 Z Scale .......................................................................................................................................................................13
2.2.4 Changing Object Position ....................................................................................................................................................13
2.2.4.1 X Position ..................................................................................................................................................................13
2.2.4.2 Y Position ..................................................................................................................................................................13
2.2.4.3 Z Position ...................................................................................................................................................................14
2.3 Opacity and Effects ...................................................................................................................................................................15
2.3.1 Opacity ................................................................................................................................................................................15
2.3.2 Visual Mode ........................................................................................................................................................................15
2.3.3 Visual Mode Options ...........................................................................................................................................................16
2.3.3.1 Color to B/W .............................................................................................................................................................16
2.3.3.2 Content Optimization ................................................................................................................................................17
2.3.3.3 Chroma Shift ..............................................................................................................................................................17
2.3.3.4 CTO/CTB .....................................................................................................................................................................17
2.3.3.5 Drop Shadow .............................................................................................................................................................18
2.3.3.6 Exposure Control .......................................................................................................................................................18
2.3.3.7 Faux LED ....................................................................................................................................................................19
2.3.3.8 Faux Tile ....................................................................................................................................................................19
2.3.3.9 Film Roll ....................................................................................................................................................................20
2.3.3.10 Fire Gradient ............................................................................................................................................................20
2.3.3.11 Flip ...........................................................................................................................................................................20
2.3.3.12 Fuzzifier ...................................................................................................................................................................21
2.3.3.13 Gray maker 1 ..........................................................................................................................................................21
2.3.3.14 Gray maker 2 ..........................................................................................................................................................22
2.3.3.15 Invert Black and White, Keep Color ........................................................................................................................22
2.3.3.16 Negative Art ............................................................................................................................................................22
2.3.3.17 Pan and Scan ...........................................................................................................................................................23
2.3.3.18 Pixelate ...................................................................................................................................................................23
2.3.3.19 Posterizer ................................................................................................................................................................24
2.3.3.20 Push to Red .........................................................................................................
....................................................24
2.3.3.21 Push to Sepia ..........................................................................................................................................................25
2.3.3.22 ShakeNBake ............................................................................................................................................................25
2.3.3.23 Texture Mixing .........................................................................................................................................................25
2.3.3.24 Zoom Blur ................................................................................................................................................................26