Manipulating Objects SECTION 7 Graphics Library
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click the Library name to display its contents in the dialog box. The dialog box
shows the objects in the selected Library. The content of each library is
provided for reference in chapter 7, Manipulating Objects.
7-2-3 Modify Library
The only element of the Library definition which is editable is the Library name.
To change the name of a Library, open the desired Library file and click the
button. The Modify Library dialog box opens, an example of which is
shown below:
Type over the current field entry with a new name and click the OK button, or
cancel the operation by clicking the Cancel button.
7-2-4 Delete Library
A Library may be deleted by selecting it from the drop down list, to open it, and
clicking the button on the Graphics Library Editor toolbar. CX-Supervisor
displays a message box to confirm the deletion of the Library.
Click the Yes button to remove the Library or the No button to cancel the
operation and return to the Graphics Library. After clicking the Yes button, a
second message box opens to confirm deletion of the library.
Click the OK button to delete the Library, or the Cancel button to the leave the
Library unchanged.
7-3 Manipulating Objects
7-3-1 Add Object
Any object created on a CX-Supervisor page can be added to the Library. All
attributes assigned to an object that is copied to the Library are stored, for
example animation information.
To add an object, select it from a page and click the button on the
Graphics Library Editor toolbar. The Add Object To Library dialog box opens:
The name of the object used by the Object Identification control is shown in
the Title: field. Type over this with a new name, if required (this is the name
used by the Library). Enter a text description in the Description: field and an
identifier for the object (this is used when it is inserted on a page) in the
Identifier: field. Click the OK button to add the object to the Library and place
the object in the dialog box. Click the Cancel button to abort the operation.
Further details on the Object Identification control are contained in chapter 1,
Graphics Editor.