Animation Editor SECTION 9 Animation
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A group object possesses the animation functions common to all objects
within the group.
The ticks denote whether the animation function is available for the object.
The blank cells denote the animation function is not available for the object.
The icons within the table header denote the object created by that icon. Refer
to chapter 1, Graphics Editor for further details.
In addition, an object can be animated in the form of a script. A script is made
up of one or more statements. An example of object script code is as follows:
REM ** SET UP THE COLOUR FLAGS **
Paintblue = TRUE
paintgreen = FALSE
paintred = FALSE
paintpurple = FALSE
paintyellow = FALSE
paintwhite = FALSE
REM ** SET UP THE VALVE POSITION **
Bluevalve = TRUE
greenvalve = FALSE
redvalve = FALSE
Changepaint = TRUE
Blink 999999999 9
Close page 9999999999 99
Colour Change (Analogue) 99999999999 9 9999
Colour Change (Digital) 99999999999 9 9999
Display page 9999999999 99
Display Value (Analog) 9
Display Value (Digital) 9
Display Value (Text) 9
Edit point value (Analogue) 9999999999 99 9
Edit point value (Digital) 9999999999 99 9
Edit point value (Text) 9999999999 99 9
Enable/Disable 999999999999 99
Execute script 9999999999 99
Move (Horizontal) 9999999999999999999
Move (Vertical) 9999999999999999999
Percentage fill (Horizontal) 999 99
Resize (Height) 9999999999999999999
Resize (Width) 9999999999999999999
Rotate 99 99 9
Percentage fill (Vertical) 999 99
Visibility 9999999999999999999