Effect parameter list
346
Appendix
51: WhiteRm (WHITE ROOM), 52: Tunnel (TUNNEL), 53: Basemnt (BASEMENT), 54: Canyon (CANYON)
1 Dry/Wet Balance D63>W ~ D=W ~ D<W63 Balance of the dry sound and effect sound
2 Reverb Time 0.3~30.0s Reverb length
3 Diffusion 0~10 Spread of the reverb
4 Initial Delay 0.1~99.3ms Delay time until the early reflections
5 HPF Cutoff Freq Thru~8.0kHz Frequency at which the high pass filter will cut the low range
6 LPF Cutoff Freq 1.0kHz~Thru Frequency at which the low pass filter will cut the high range
7 Width 0.5~10.2m Width of the simulated room
8 Height 0.5~20.2m Height of the simulated room
9 Depth 0.5~30.2m Depth of the simulated room
10 Wall Vary 0~30 Wall surface of the simulated room (higher values produce more random reflections)
11 Reverb Delay 0.1~99.3ms Delay time from the early reflections until the reverberation
12 Density 0~4 Density of the reverberation
13 Er/Rev Balance E63>R ~ E=R ~ E<R63 Level balance of the early reflections and the reverberation
14 Feedback High Damp 0.1~1.0 High range attenuation (lower values cause the high range to decay faster)
15 Feedback Level -63~+63 Amount of feedback for the initial delay