Storing and Using Presets 213
Priority
The Independent setting for faders has been changed to priority. There are 10 levels of priority
for faders. 1 is the lowest and 10 is the highest. faders can still be shielded, which means that
their content is automatically made exclusive and can't be controlled by anything other than
that fader and park, including by manual control. Shielded has a higher priority than 10.
Background
Faders can have their background states disabled. Background states are enabled by default.
When enabled, the content of the fader will act as a background or previous state for other cues
and faders.
Background Priority
Background can have a priority assigned to it.
In previous software releases, when content was released, it always returned to the last fader
that owned it. Background priority releases to the highest priority content that previously had
ownership, provided that content has not be turned off or released.
There are 10 levels of background priority for faders. 1 is the lowest and 10 is the highest. When
LTPcontent is released to background, it will go to the background state with the highest
available priority.
Up Time
This is the time for the fader to fade from its home position to its target position (0 to Full if
additive, Full to 0 if inhibitive). The default time is 0.
Dwell Time
This is the time the fader look will hold before starting the downfade. This can be set to a
specified time, or to “Hold” or “Manual”. “Hold” time maintains the fader values until the
bump is pressed a second time. “Manual” time applies the fader values only as long as the
bump is held. The default is “Manual”.
DownTime
This is the time for the content on a fader to fade from its target position to its home position.
The default time is 0.
Stomp Mode
Stomp happens when all the content owned by a fader is now being controlled by other targets.
The fader is being removed from the background , and once that happens, it would not be
eligible to fade back. You can assign behavior that will happen when a fader is stomped.
Off When Stomped - puts the content into an off state, the same behavior encountered
when pressing [Off] + [Load].
Unload When Stomped - unloads the fader.
Nothing When Stomped - no action happens to the fader.
Release When Stomped -This function behaves the same as Off When Stomped.
Unmark at 0%
When this option is on, marked content controlled by the fader will automatically be released
when the fader reaches 0%. When the bump button is next pressed, the fader will fire. If this
option is off, you would need to first press the bump button to reset the fader before pressing the