Working with a Cue List 231
Block
Block flags prevent edited levels from tracking into a cue, and force a move instruction on any
tracked value in that cue. For example, if channel 1 is at full in scene 1 and scene 2, and you
want to make sure it stays at full in scene 2 when you edit scene 1, place a block flag on the cue
at the top of scene 2. A block also forces a move instruction on playback (blackout cues typically
get blocked to ensure that they fade any moving levels from the previous cue to zero.)
Note: On other Eos Family consoles, the block command is split into block for editing
and assert for playback.
You can apply a block to a cue, a cue part, to any channel (or group of channels), or parameter
(or group of parameters) within a cue.
At a cue level
A cue level block causes all tracked values in the cue to be treated as move instructions for
editing and playback purposes, which prohibits any data changes from tracking into the cue.
Parameters that are not included in the cue are not impacted by the block instruction.
Blocks do not protect a cue, channel or parameter from being modified by a range edit, nor are
they protected from a trace instruction (see
Using Trace (on page237)
). It is assumed that if you
use the trace instruction, then you really want the initial value to change. A block will stop the
trace from moving any further backwards through the cue list.
Blocks that you have applied will display parameter data in white.
[Cue] [5] [Block] [Enter] - “B” is displayed in the flags field, indicating a cue level block.
When this cue is recalled, all data that would otherwise appear as a tracked value, will be
displayed in white. Any changes upstream in the cue list will not impact this blocked cue
data.
At a Channel or Parameter Level
Blocks can also be applied to a channel or a channel parameter. This can be done in live or
blind. When applied in live, the block instruction must be stored or updated to the appropriate
cue.
[9] [Block] [Enter] - applies a block to channel 9. A red “B” appears near the channel in
the live display, indicating a block has been applied but is not yet stored.
[Group] [5] {Color} [Block] [Enter] - applies a block to all of the color parameters for group
5.
[1][0] {Intensity} [Block] [Enter] - applies a block to the intensity of channel 10. You could
also use [Shift] & [Block] to put Intensity Block on the command line.
[Cue] [n] {Intensity} (from the ML controls) [Block] [Enter] - blocks all the intensities in the
cue, but not the NPs. I is displayed in the Block field.
Auto-Block
Element also supports an auto-block function. Auto-block can protect your cue data from
unwanted changes. For example, in cue 5 you set channel 1 to 50%. It is stored as a move
instruction. Then, you later go back to an earlier cue and set channel 1 to 50% and it tracks
forward to cue 5. Channel 1 will be auto-blocked in cue 5. Even though it is now at the same
value as the previous cue, the original concept of a move instruction is maintained.
When the block instruction has been recorded, updated, or stored while in blind, any tracked
values the block was applied to will be displayed in white. Auto-blocks are displayed in white,
with a white underscore.