EasyManua.ls Logo

High End Systems DML-1200 - Page 36

Default Icon
149 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Graphic Functions
33 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
49
Color to Alpha varies the transparency level of an image’s
component color values
Red to alpha Green to alpha Blue to alpha
50
Color to Alpha, Inverted varies the transparency level of an
image’s inverted color values
Inverted Red
to alpha
Inverted Green
to alpha
Inverted Blue
to alpha
51
Texture Mixing crossfades between the current image and
another graphic object texture
Selects Source
Te xt ur e
Selects Source
Effect Level
Crossfade
Between Textures
52
Image Scale and Rotate Scales and rotates the media file
texture applied to a 3-D object
Scales image
Selects Rotation
Angle
Sets Rotation
Speed
53
Film Roll scrolls the media file texture horizontally or vertically
Horizontal roll speed Vertical roll speed
Scales
Image
54
Pixelate divides the image into rectangles using the center pixel
color of each “box” as its color
Sets amount of
Pixelation
Scales horizontally
Scales
vertically
55
Faux LED divides the image into a grid of circles to mimic an
LED wall
LED size Spacing
Color
peaking
56
Faux Tile divides the image into square tiles
Tile Size Spacing
Color
peaking
57
Fuzzifier creates a multi-image blurring effect
Horizontal distance
Vertical
distance
Fuzz Decay
58
Drop Shadow creates a scalable drop shadow behind the
graphic object
Horizontal shadow
size
Vertical
shadow size
Shadow
opacity
59
Zoom Blur zooms into a position on the
image with a multi-image blurring effect
Horizontal position
center
Vertical
position center
Zoom
in and out
60
Chroma Shift shifts the red, blue, and green component colors
Horizontal
shift
Vertical
shift
Not Used
61
ShakeNBake introduces a random vibration
effect
Horizontal Shake
Vertical
Shake
Scale
62
Slats, Vertical renders the image in offset vertical slats
Number
of Slats
Vertical
Displacement
Fade from
Normal to Slats
63
Slats, Horizontal renders the image in offset horizontal slats
Number
of Slats
Horizontal
Displacement
Fade from
Normal to Slats
80
Downward Vertical Streaks “pulls” the image down
Vertical
Start Position
Streak
Angle
Fade from
Normal toStreak
81
Gaussian Blur blurs the image
Sample
Distance
Number of
Filter Passes
Scales the
Effect
82
Sharpen
Sample
Distance
Number of
Filter Passes
Scales the
Sharpen Effect
83
Flip
Horizontal
Flip
Vertical
Flip
Not Used
84
UV to Gray turns everything in the image gray except for a
selected UV chroma coordinate
U Coordinate V Coordinate Tolerance
85
UV to Transparent turns everything in the image transparent
except for a selected UV chroma coordinate.
U Coordinate V Coordinate Tolerance
86
UV Select to Transparent turns a selected UV chroma coordinate
transparent with the rest of the image unchanged
U Coordinate V Coordinate Tolerance
87
HS to Gray retains selected hue and saturation, and turns
everything else gray.
Hue
Coordinate
Saturation
Coordinate
Tolerance
88
HS to Transparent retains selected hue and saturation, and turns
everything else transparent.
Hue
Coordinate
Saturation
Coordinate
Tolerance
89
HS Selected To Transparent makes selected hue and saturation
transparent
Hue
Coordinate
Saturation
Coordinate
Tolerance
90
Texture Shift shifts texture coordinate by color value
Horizontal
Shift
Vertical
Shift
Color
and Scale
91
Lens Grid views texture through grid of lenses
Magnification Edge Shading # of Lenses
92
Edge Detect, BW2 detects edges as black or white
Sample
Distance
Edge Threshold
Comparison
Detected
Edge Scaler
DMX
value
Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3

Table of Contents