Global Functions
39 ______________________________________________________DML-1200 w/Axon Embedded Graphic Engine 24/12/2010
47
RGB, Scale varies the color values
Red Green Blue
48
Tiling On multiplies image mapped to a defined grid
Horizontal # Vertical #
Space
between tiles
49
Color to Alpha varies the transparency level of an image’s
component color values
Red to alpha Green to alpha Blue to alpha
50
Color to Alpha, Inverted varies the transparency level of the inverted
color values
Inverted
Red to alpha
Inverted
Green to alpha
Inverted
Blue to alpha
51
Texture Mixing crossfades between the current image and another
graphic object texture
Selects Source
Te xt ur e
Selects Source
Effect Level
Crossfade
Textures
52
Image Scale and Rotate Scales and rotates the media file texture
applied to a 3-D object
Scales image
Selects
Rotation Angle
Sets
Rotation Speed
53
Film Roll scrolls the media file texture horizontally or vertically
Horizontal
roll speed
Vertical
roll speed
Scales
Image
54
Pixelate divides the image into rectangles using the center pixel color
of each “box” as it’s color
Sets amount of
Pixelation
Scales
horizontally
Scales
vertically
55
Faux LED divides the image into a grid of circles to mimic an LED
wall
LED size Spacing
Color
peaking
56
Faux Tile divides the image into square tiles
Tile Size Spacing
Color
peaking
57
Fuzzifier creates a multi-image blurring effect
Horizontal
distance
Vertical
distance
Fuzz
Decay
58
Drop Shadow creates a scalable drop shadow behind the graphic
object
Horizontal
shadow size
Vertical
shadow size
Shadow
opacity
59
Zoom Blur zooms into a position on the image with a multi-image
blurring effect
Horizontal
position center
Vertical
position center
Zoom
in and out
60
Chroma Shift shifts the red, blue, and green component colors
Horizontal
shift
Vertical
shift
Not Used
61
ShakeNBake introduces a random vibration effect
Horizontal Shake Vertical Shake Scale
62
Slats, Vertical renders the image in offset
vertical slats
Number
of Slats
Vertical
Displacement
Fade from
Normal to Slats
63
Slats, Horizontal renders the image in offset horizontal slats
Number
of Slats
Horizontal
Displacement
Fade from
Normal to Slats
80
Downward Vertical Streaks “pulls” the image down
Vertical
Start Position
Streak
Angle
Fade from Normal
to Streak
81
Gaussian Blur
Sample
Distance
Number of
Filter Passes
Scales the
Effect
82
Sharpen
Sample
Distance
Number of
Filter Passes
Scales the
Sharpen Effect
83
Flip
Horizontal Flip Vertical Flip Not Used
84
UV to Gray turns everything in the image gray except for a selected
UV chroma coordinate
U Coordinate V Coordinate Tolerance
85
UV to Transparent turns the image transparent except for a selected
UV chroma coordinate.
U Coordinate V Coordinate Tolerance
86
UV Select to Transparent turns only a selected UV chroma
coordinate in the image transparent
U Coordinate V Coordinate Tolerance
87
HS to Gray retains selected hue and saturation, and turns everything
else gray.
Hue
Coordinate
Saturation
Coordinate
Tol er anc e
88
HS to Transparent retains selected hue and saturation, and turns
everything else transparent.
Hue
Coordinate
Saturation
Coordinate
Tol er anc e
89
HS Selected To Transparent makes selected hue and saturation
transparent with the rest of the image unchanged
Hue
Coordinate
Saturation
Coordinate
Tol er anc e
90
Texture Shift shifts texture coordinate by color value.
Horizontal Shift Vertical Shift Color and Scale
91
Lens Grid views texture through grid of lenses
Magnification Edge Shading Lens Number
92
Edge Detect, BW2 creates a pencil line drawn effect
Sample
Distance
Edge Threshold
Comparison
Detected
Edge Scaler
DMX
Value
Effect Mode Name/Description
Adjustments
Modifier 1 Modifier 2 Modifier 3